The main objective of this project is to understand and develop design strategies able to cope with the complex 2-way dynamics of sociality, consisting of emergent and immergent processes: from interaction among individual agents to aggregate level, and immergence of entities (norms) at the aggregate level into agents' minds.
In particular, we plan to focus on norm innovation. As research priorities, besides dealing with incompleteness and uncertainty, we intend to contribute to the understanding and description of hierarchic systems by describing agents acting on multiple, i.e. individual, communitarian and institutional levels.
As to understanding of distributed processes in IT, the project is aimed at modelling the interactive, bidirectional processes of emergence:
A summary of main theoretical goals is:
- understand and manage complexity in social systems with autonomous agents;
- understand how new conventions and norms emerge and spread in these systems;
- study of norm innovation by means of agent-based simulation.
The main technological aim of the project is to construct a simulator for exploring and experimenting upon norm-innovation. Concerning the applicative side, we intend to contribute to the regulation of e-communities by handing out a simulator for the emergence of new norms in complex social systems, where situated experiments can be run. While the simulator will be designed as a general-purpose tool, a specific study case will be selected as so to provide the necessary grounding parameters.
Funding SchemeSTREP - Specific Targeted Research Project
GU2 7XH Guildford