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Live Immerse Video-Audio Interactive Multimedia

Live Immerse Video-Audio Interactive Multimedia

Objective

The aim of the project 3D VIVANT is to capture events automatically in 3D and deliver them for realistic, interactive and immersive play back to home users-viewers. This will require the project to create, develop and integrate a comprehensive range of components from the generic technology of 3D imaging. Real and virtual 3D content will be homogeneously combined/mixed producing a novel form of rich and interactive content, defined as "3D Holoscopic content". 3D Holoscopic imaging is a technique for creating full colour 3D optical models that exist in space independently of the viewer. The images exhibit continuous parallax throughout the viewing zone. The continuous nature of the images produced with this method eliminates the effect of cardboarding (flattening of objects into discrete depth planes) and flipping (a visible effect created by moving between image fields) present in multiview stereoscopic systems. Unlike multiview stereoscopy, information about a point is contained in many different parts of the image plane. In this respect 3D Holoscopic imaging is akin to holography. However 3D Holoscopic imaging is more advantageous, since it can operate under incoherent illumination, which is in contrast with holography, and hence it allows more conventional live capture and display procedures to be adopted. Furthermore, in viewing the 3D optical model accommodation and convergence work in unison (i.e. the viewer's eyes focus and converge to the same point) to prevent eye-strain from occurring.The 3D VIVANT project will investigate the possibility of using different technologies for capture and display of 3D content. For the capture, 3D VIVANT will take full advantage of 3D Holoscopic imaging technology, where a single camera is required. Hence in this project a world first single aperture ultra-high definition 3D Holoscopic imaging camera will be constructed which will permit live capture of 3D content. For the display, the project will take advantage of Holography to provide immersive, ultra high resolution presentation of 3D content. To increase the immersive experience, the generation and playback of 3D spatial sound is also investigated. The developed system will be tested using two user cases, namely, broadcasting and online hyperlinking. For this purpose various 3D Holoscopic video processing algorithms, such as 3D codecs and 3D object segmentation, as well as search and retrieval techniques will be developed
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Coordinator

BRUNEL UNIVERSITY LONDON

Address

Kingston Lane
Ub8 3ph Uxbridge

United Kingdom

Activity type

Higher or Secondary Education Establishments

EU Contribution

€ 763 585

Administrative Contact

Amar Aggoun (Dr.)

Participants (8)

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UNION EUROPEENNE DE RADIO TELEVISION-EBU

Switzerland

EU Contribution

€ 64 992

INSTITUT FUR RUNDFUNKTECHNIK GMBH

Germany

EU Contribution

€ 556 273

RUNDFUNK BERLIN-BRANDENBURG

Germany

EU Contribution

€ 346 170

ARNOLD & RICHTER CINE TECHNIK GMBH& CO BETRIEBS KG

Germany

EU Contribution

€ 409 569

ETHNIKO KENTRO EREVNAS KAI TECHNOLOGIKIS ANAPTYXIS

Greece

EU Contribution

€ 390 813

HOLOGRAFIKA HOLOGRAMELOALLITO FEJLESZTO ES FORGALMAZO KFT

Hungary

EU Contribution

€ 515 048

RAI-RADIOTELEVISIONE ITALIANA SPA

Italy

EU Contribution

€ 197 441

INSTITUTO DE TELECOMUNICACOES

Portugal

EU Contribution

€ 377 628

Project information

Grant agreement ID: 248420

Status

Closed project

  • Start date

    1 March 2010

  • End date

    31 May 2013

Funded under:

FP7-ICT

  • Overall budget:

    € 5 243 977

  • EU contribution

    € 3 621 519

Coordinated by:

BRUNEL UNIVERSITY LONDON

United Kingdom