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VR-based immersive modeller

The aim of the immersive modeller is to reduce the gap between 2D drawings and 3D modelling in the design process. Therefore, it provides an easy to use interface and hides the underlying mathematical principles to enable the stylist to create his 3D models seamlessly and immediately, thus relieving him/her from thinking about control points, u- and v-vectors, etc. To this end curve and surface input and modification techniques are provided. The stylist should be able to create the first rough sketches in the immersive environment as intuitively as on paper.

Besides creating and modifying surfaces, the immersive modeller provides tools to support the stylist operating in free space, thereby substituting the lack of physical feedback, as there would be with the use of real paper.

Reported by

Fraunhofer Gesellschaft zur Foerderung der Angewandten Forschung E.V.
Fraunhoferstrasse 5
84283 Darmstadt
Germany
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