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Multiple Intimate Media Environments

Deliverables

MiME has produced knowledge on topic like: What do we mean by intimate media. Why do people have intimate media. How do people experience intimate media. Where is intimate media found. What is the landscape of the MiME experience. How can we support the MiME experience. What categories of tools have emerged from the designs so far. This knowledge will help to design new artifacts, services and tools with a more human character. The knowledge was disseminated by the MiME public website and communicated in the DC community and within the partner's organization as a source of inspiration for future technology development.
The work of the project focused on the design and development of a series of glow tags to illustrate one of the key intimate media design concepts outlined by Philips design. The developed infrastructure focused on fusing input from a number of everyday sensors and using these to illuminate a glow tag. This small-scale device was designed to be placed within a domestic environment in order to draw attention to users of the space. The working device exploited wireless communication to allow the device to be place anywhere within the home. Whenever the user attention needed to be drawn to the device it was sent a signal that illuminated the tag. In addition to the sensor infrastructure and platform the demonstrators also exploited a range of sensing technologies to develop a series of different design prototypes. These included the development of a handheld device that allowed users to uncover why a particular glow tag had become illuminated and a series of different ways of using projected interface to illuminate areas of the home and draw attention to these.
The core concept demonstrator developed as part of the MIME project was the concept of a Glow Tag. Glow Tags acted as simple memory prompting devices used to evoke previous intimate memories. The developed Glow Tag devices exploited small PIC based micro controllers and a series of radiometric devices in order to build a wireless addressable alter device. A simple protocol was used that allowed users to send signals to these devices in order to change their state. The concept demonstrator was shown as a working prototype infrastructure at the disappearing days fostering links with Smart its, Accord and Feel leading to the generalization of the infrastructure to meet some of the needs of these projects.
Important outputs of MiME for use by others are the design guidelines for grounded innovation and techniques for interacting with ubiquitous technologies. These are supported by the concept demonstrators as illustrations of intimate media and the applied interaction principles. These results demonstrate ways of developing new design concepts and techniques that help identify new opportunities for the DC initiative. They present and exemplify an approach that combines ethnographic, creative design and technological perspectives to produce new concepts that are grounded in and build upon people's everyday lives. For example, new ways of conceptualizing ubiquitous technologies that place an increased emphasis on augmenting people's activities rather than artifacts have been explored. Although the focus within MiME has been primarily on the domestic environment, many of the results and techniques should generalize to other domains. The main audience for the results is the DC community, the scientific community more generally and people wanting to develop new applications and devices. The major results have been made freely available to allow these communities to develop them further.
Through a process of scenario and concept design MiME developed several concepts to serve as examples of future products, services, systems, interactions or technologies to support or enhance the intimate media stories people experience. At the end of this process a set of 6 concepts, illustrating the landscape of the MiME experience were selected to communicate further as examples of the MiME experience. Four of them were elaborated further: 1. The picture ball; a tool enabling the easy capture and casual browsing of collections of images with some order and surprise. 2. The Living Scrap Book, hybrid digital media and paper, digital and physical capturing of a journey and printing it into a book. 3. GlowTags, a system of tags that can hint to their owner and serve as props for remembering or storytelling. 4. Lonely Planet Listener, a service that allows people to listen to the world from their own home. These four concepts were storyboarded and described in terms of the experience, interaction and needs of the user, the product and system requirements and its position within the MiME landscape. The storyboards and interaction description were made available on the MiME public website http://www.mimeproject.org and communicated to a wide audience, especially in the DC community and within the partner's organization for inspiration.

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