Community Research and Development Information Service - CORDIS

The art & science of drawn animation -J Patterson editor

The book The Art and Science of Drawn Animation is in essence the distilled understanding we have reached in the project on the future of 2D animation in the form of 2++ D animation. Examples, of which there are now many are drawn from the various productions strands of the project. Of particular interest is the relationship between the artwork, the styles, and the story theme, also the relationship between all of these and the technical means of achieving them. Where possible the lessons learned in the project will be factored in although this is not a book about methodologies but about stylistic techniques, a rationale for supporting them, and how to support them.

The book also seeks to consolidate the research work of the partners and co-authors. Contents include the following. 1, The traditional approach to animation: introduction, principles of movement, traditional practices and procedures, cheating, faking and tweaking, and the limits of traditional 2D animation. 2, The use of computers in non 3D animation: The Hierarchical Display Model, Computer Implementation of the 2D Data-Path, Multi-view In-betweening, Vector Drawing, Painting and Brush Simulation, Highly Rendered Styles. 3, The extension of digital animation technology to live action: Digital Compositing, vector image forms, animating from photographs. There are 11 chapters and 271 pages in the present manuscript.

Related information

Reported by

University of Glasgow
17 Lilybank Gardens, Hillhead
G12 8QQ Glasgow
United Kingdom
Follow us on: RSS Facebook Twitter YouTube Managed by the EU Publications Office Top