Wspólnotowy Serwis Informacyjny Badan i Rozwoju - CORDIS

Implications of spatial presence research - usability and ethics

As virtual reality technology differs from conventional media like television, radio and computer games by means of technology as well as by means of the states of experience this technology is able to induce, researchers have to consider if the development of new codes of conduct and ethical guidelines seem to be appropriate for the related research. While VR technology holds the potential for numerous scientific experimental applications, these capabilities should dispose scientists to reconsider the ethical guidelines they used to apply before the days of VR, because the new technologies may induce forms of experience which are in some way novel and unique. As a consequence of the requirement to secure the well-being of participants of studies, then, MEC discussed whether specific ethical recommendations have to be formulated with respect to the employment of VR systems in empirical (experimental) investigations. The results have been published in an international journal.

Whenever a technology is intended to be distributed to a large market, the usability of the product becomes an im-portant issue. Accordingly, keywords like usability engi-neering and user-centered design reflect the efforts to design hardware and software in order to meet the needs of the user and enable a comfortable and effective human-technology-interaction. It can be assumed that a sense of Spatial Presence affected by a media offering and the system¿s usability are closely interrelated phenomena. MEC has explicated the relationships of both constructs on a theoretical basis. The results have been submitted for publication.

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VU University Amsterdam
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