Community Research and Development Information Service - CORDIS

Carma game

The CARMA game was created by the consortium in August 2005 as one of the innovative and creative measures of dissemination.

The objective of the game is to raise the awareness of excluding mechanisms, risks, coping resources and to disseminate the CARMA recommendations.

The target groups of the game are social work and other students, health and social care professionals and everyone who is interested in the life of care dependent persons.

The CARMA game is showing one year of an elderly care dependent person and how the person copes with unexpected events/risks related to the four seasons.
The winner of the game is the player who stays in the game while all others drop out. At the start each player gets different identities, which represent unequal starting positions/conditions related to income, health status, housing conditions, family network, ADL-level. Further each player gets three capital cards at the start which are related to supportive factors of a care arrangement as laid out in the CARMA recommendations.

Players roll a dice and move over squares on the game board.

A stack of capital cards is put in the middle of the game-board and every time a player moves to a positive or negative square he/she has to take or give away a certain number of capital cards. The capital cards help the player to overcome the risk fields or negative events. There are neutral, risk/negative and positive squares.

Some positive squares are connected with positive events in the life of elderly (e.g. wedding of grand children, birthday party). If you get to a risk square and you cannot produce the required number of capital cards, you are out of the game. Whenever you pass the start again you get a random sample of 3 capital cards from the stack.

Reported by

Compass Sozial- und Gesundheitsverein
Flosslendstr. 18
A-8020 Graz
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