Deliverables
Photonics4all website
3rd Photonics4all electronic newsletter
1st Photonics4all electronic newsletter
Brochure “Study Photonics” in all relevant languages
1 competition for the development of a photonics game
1 competition for the development of a photonics game. The photonics game will be seen as a deliverable as well as the competition itself.
Photonics4all promotion brochure2nd Photonics4all electronic newsletter
OmniLight Laboratory development, testing and optimization achieved
4 One-day trainings/workshops for physics teacher held, workshop/training tools documented and made available
Development and Testing of the “Photonics App” achieved
Open innovation methodology
Photonics animation video for children
Brochure “Create Business in Photonics” in all relevant languages
1 competition for the development of a photonics quiz
1 competition for the development of a photonics quiz. The quiz will be seen as a deliverable as well as the competition itself.
1st updated Dissemination and exploitation plan
Report including presentations of the conducted science slams
2nd Updated Dissemination and Exploitation Plan
Final list and report of attended events
Start-up challenge report
Photonics brochures for town councils of all participating countries in this project
Collected Innovation offers and requests (IO/IR)
2 Boot camps for photonic entrepreneurs report
Summary of gained collaborations with local authorities/policy makers and sponsoring companies
Feedback report referring to the achievements of the interview
Partnership agreements signed
Dissemination and exploitation plan
Best practices handbook
Conduct photonics for investment in France and Slovakia
Publications
Author(s):
Fabio Chiarello
Published in:
Proceedings of the 9th European Conference on Games Based Learning 2015, Issue 8-9 October 2015, 2015, Page(s) 774-779, ISBN 9781-910810583
Publisher:
Academic Conferences and Publishing International Limited Reading
DOI:
10.5281/zenodo.437460
Author(s):
Matthew T. Posner ; Pearl V. John ; Deanna Standen ; Natalie V. Wheeler ; Lieke D. van Putten ; Nathan Soper ; Tina L. Parsonage ; Nicholas H. L. Wong ; Gilberto Brambilla
Published in:
Proc. SPIE 9946, Optics Education and Outreach IV, 994603 (2016), Issue 27.09.2016, 2016
Publisher:
SPIE digital library
DOI:
10.1117/12.2236977
Author(s):
Fabio Chiarello
Published in:
Proceedings of the 10th European Conference on Games Based Learning (ECGBL 2016), Issue 07.10.2016, 2016, ISBN 978-1-5108-3029-5
Publisher:
Academic Conferences and Publishing International Ltd.
DOI:
10.5281/zenodo.437446
Author(s):
Dorothea Haas and Dr. Aurèle Adam
Published in:
European Optical Society Annual Meeting (EOSAM) 2016, Issue 26.09.2016, 2016
Publisher:
JEOS
Author(s):
Dana Seyringer
Published in:
Educational Alternatives, Issue 13, 2015, Page(s) 130-137, ISSN 1314-7277
Publisher:
International Scientific Publications
Author(s):
Fabio Chiarello, Maria Gabriella Castellano
Published in:
International Journal of Game-Based Learning, Issue 6
10.4018/IJGBL.2016
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/IJGBL.2016/2, 2016, Page(s) 1-14, ISSN 2155-6849
Publisher:
IGI Global Publishing
DOI:
10.4018/IJGBL.2016040101
Author(s):
Nadja Just
Published in:
Optik & Photonik, Issue 10/4, 2015, Page(s) 22-23, ISSN 1863-1460
Publisher:
Wiley-VCH
DOI:
10.1002/opph.201590054
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