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Character animation using a motion capture low cost tool

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Bodytrack Studio is a complete studio for optical motion capture, performance animation and 3-dimensional character animation complete studio of body movements, aimed at broadcast professionals, and video game, multimedia and VRML developers. Instead of using fragmented solutions, Bodytrack Studio creates the concept of a studio for the animation of the body, due to the technological collaboration. It offers a whole range of features tailored to entertainment specific needs. Bodytrack Studio integrates a high definition optical system designed to capture human body motion in real time with its own motion capture editor for refinements on capture data and its own editor and real time player to animate 3-dimensional characters. In addition, there is no need to abandon the previously used design tools, nor the traditional 3-dimensional animation software packages. Both in real-time and off-line situations, through a completely integrated hardware/software system, 100 % Windows NT based, it is possible to control two software applications: Capture Studio (a real time application to capture real 3-dimensional motion data of body movements and to edit and post-process the data); Toon Studio (a performance animation application that allows you to edit and animate the body skeleton of 3-dimensional characters in real time or playback with the data obtained using Capture Studio).A complete set of tools aids the user to achieve final results.. A motion capture editor is available for refinements on capture data. Bodytrack also includes software algorithms and post-editing tools for semi-automatic compensation of occlusions in a marker's position. A 3-dimensional -model editor can be used to add or modify kinematics settings on 3-dimensional models. A real time viewer allows the user to visualize moving finished 3-dimensional models.
Visage Studio is a complete optical motion capture, performance animation and 3-dimensional character animation studio for facial expressions, directed to broadcast professionals, and to video game developers and multimedia developers. Visage Studio is based on state of the art Artificial Vision techniques. The system is able to detect and track facial expressions of an actor using a low cost mini-camera housed in a head-mounting device that allows the system to perform in a great variety of conditions. Facilities are provided to store motion capture data in a file for off-line processing or transmit it to a viewer for real time animation sessions. A specially designed helmet contains integrated hardware devices for the following tasks: video acquisition, sound acquisition, lighting, and head positioning. Standard personal computer (PC) hardware is used for video and audio digitalization and image processing. Using markers placed over the face of the actor wearing the helmet, image-processing algorithms are able to perform under flexible lighting conditions. It is not necessary to turn off lights, or to provide special illumination effects in the capture studio. Lighting conditions usually found at offices is sufficient for a successful capture session. Acquired motion data can be used to animate 3-dimensional models (not necessarily anthropomorphic) built by the user, providing real, natural gesture animation for the finished models. A complete set of tools aids the user to achieve final results. A user-friendly human interface allows unskilled users to manage capture sessions. A real time viewer allows the user to visualize moving finished 3-dimensional models. A 3-dimensional -model editor can be used to add or modify kinematic settings on the 3-dimensional models. The system adheres to the emerging VRML 2.0 standard. Drivers for popular commercial tools like 3-dimensional Studio, Alias and SoftImage are also available.

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