First International Workshop on Ambient Gaming, Amsterdam, the Netherlands
Ambient games are innovative game designs which incorporate ambient intelligence characteristics, such as context-awareness, personalisation, adaptation and anticipation. These qualities contribute to a whole new player experience, for instance by allowing players to move around freely, without being bound by a computer screen or another device, by using information coming from sensors. Ambient games support casual play, i.e. play and games are seamlessly integrated with daily activities. Ambient gaming implies taking the everyday stuff of life and turning it into a game, and yet that gaming is not limited to a single device at a single time, but is intertwined with daily activities.
While ambient gaming offers promising opportunities for creating novel and unique player experiences, there are still many unanswered questions related to this new field of research, such as what are promising scenarios for ambient game design? Which technologies are available that can be used for ambient gaming? How to design and evaluate ambient games?
The event will bring together stakeholders who are active in this field (game designers, researchers, and technologists) in order to examine a variety of issues from different perspectives and uncover the potential of ambient technology for play and games.For further information, please visit: http://www.playfitproject.nl/ambientgamingworkshop/(opens in new window)