Seventh International Conference on the Philosophy of Computer Games, Bergen, Norway
Player experience and dynamics in computer games are structured around apparent spatial relations inside the game world. It is also common to use spatial metaphors such as 'action space', 'possibility space', 'experiential space' to explain central aspects of these games. But is space in games fictional or real? What is the nature of space in games if it is not fictional? What are the formal properties of space in computer games? What is the role of spatial relations in defining interactivity? And, last but not least, what is the relation between in-game spatial orientation and ordinary spatial orientation?
Calling for papers which aim to clarify and critically evaluate views about the nature of spatial relations in computer games, the conference will welcome renowned experts to share views and try answering all of the above questions.For further information, please visit:
http://2013.gamephilosophy.org/(opens in new window)