Objective
Reflective game design concerns games that are designed to trigger critical reflection in their players, particularly in light of what game actions may mean in a larger socio-cultural context. Critical reflection, in this context, refers to consideration of our values, practices, actions, and awareness of agency in relation to socio-cultural, gender, religious, and economic forces as a means for change, action, and empowerment. Reflective game design can be used for any domain in which reflection may serve as an effective mode of learning or persuasion, for example, to promote safer behaviours related to use of digital media, to prompt community conversation about the integration of refugees, to temper racial conflicts, to promote green behaviours, to change women’s attitudes towards getting regular cervical smear tests, etc.
While there is a growing body of research related to reflective design, critical design, and serious game design, none of these existing research areas focus on the specific intersection of games and reflection. REFLECT is intended to address this gap in research knowledge and design practice, especially as games seem particularly well-suited as a medium for inducing reflection.
Goals of the REFLECT project are to explore how people experience reflection in games, capture design knowledge of how to successfully design reflection-inducing game experiences, and develop games following a reflective game design approach that successfully induce reflection in their players, facilitating transfer from game experiences to everyday cultural and social realities.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
You need to log in or register to use this function
We are sorry... an unexpected error occurred during execution.
You need to be authenticated. Your session might have expired.
Thank you for your feedback. You will soon receive an email to confirm the submission. If you have selected to be notified about the reporting status, you will also be contacted when the reporting status will change.
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
FP7-PEOPLE-2013-CIG
See other projects for this call
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
MC-CIG - Support for training and career development of researcher (CIG)
Coordinator
MSD 2080 MSIDA
Malta
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.