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Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games

Exploiting the best sensory modality for learning arithmetic and geometrical concepts based on multisensory interactive Information and Communication Technologies and serious games

Objective

The weDRAW project comes from the renewed neuroscientific understanding of the role of communication between sensory modalities during development: specific sensory systems have specific roles to learn specific concepts. Starting from these results, in weDRAW we will develop an multisensory technology and three serious games that will exploit the best modality for learning arithmetic and geometrical concepts.
In particular weDRAW:
- will provide the elements to the teacher to determine which is the best modality (visual, audio or haptic) to teach each specific concepts to the students;
- will provide the technology to exploit the best sensory signal;
- will permit to teach different concepts together. This will be possible by using a multisensory approach, that will open a new teaching/learning channel, personalized for each student, based on multisensory interactive technology (i.e., audio, tactile, motor and visual), including a serious game platform.
- will show that it is possible to learn arithmetical concepts from multisensory rhythm exploration and music and geometrical concepts from body movement and multisensory drawing.
- will permit a “deeper learning of Science and Mathematics combined with Arts” improving creative capacities of learners.
Besides application to typical children, a major goal and output of this project consists of applying the proposed multisensory approach and technologies to two specific populations: visually impaired and dyslexic children. In particular, dyslexic children have problems with rhythm, whereas visually impaired children have problems with space and geometry. With weDRAW we expect to improve the spatial and temporal impairments of these two groups of children braking down social barriers.
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Coordinator

FONDAZIONE ISTITUTO ITALIANO DI TECNOLOGIA

Address

Via Morego 30
16163 Genova

Italy

Activity type

Higher or Secondary Education Establishments

EU Contribution

€ 456 086,25

Participants (8)

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UNIVERSITA DEGLI STUDI DI GENOVA

Italy

EU Contribution

€ 300 308,75

UNIVERSITY COLLEGE LONDON

United Kingdom

EU Contribution

€ 549 672,50

LEARN TPM LIMITED

United Kingdom

EU Contribution

€ 300 000

DIMITRIOS KARADIMAS

Greece

EU Contribution

€ 145 500

THE PROVOST, FELLOWS, FOUNDATION SCHOLARS & THE OTHER MEMBERS OF BOARD OF THE COLLEGE OF THE HOLY & UNDIVIDED TRINITY OF QUEEN ELIZABETH NEAR DUBLIN

Ireland

EU Contribution

€ 277 177,50

IGNITION FACTORY

France

EU Contribution

€ 299 591,25

ISTITUTO DAVID CHIOSSONE PER I CIECHI E GLI IPOVEDENTI ONLUS ASSOCIAZIONE

Italy

EU Contribution

€ 65 030

DE AGOSTINI EDITORE SPA

Italy

EU Contribution

€ 61 250

Project information

Grant agreement ID: 732391

Status

Closed project

  • Start date

    1 January 2017

  • End date

    31 December 2018

Funded under:

H2020-EU.2.1.1.

  • Overall budget:

    € 2 454 616,25

  • EU contribution

    € 2 454 616,25

Coordinated by:

FONDAZIONE ISTITUTO ITALIANO DI TECNOLOGIA

Italy