Project description
Managing crowds in public spaces
Crowd management is a difficult job. Large crowds gathering for an outdoor event and heavy pedestrian traffic are events of serious concern for officials tasked with managing public spaces. Existing methods rely on simulation technologies and require the measurement of simulation variables that are difficult to estimate. The EU-funded CrowdDNA project proposes a new technology based on innovative crowd simulation models. It facilitates predictions on the dynamics, behaviour and risk factors of high-density crowds, addressing the need for safe and comfortable mass events. The project suggests that the analysis of some specific macroscopic characteristics of a crowd such as its apparent motion can offer important information about its internal structure and allow the exact assessment of its state.
Objective
CrowdDNA is a radically new concept to assist public space operators in the management of crowds, i.e. mass event organization, heavy pedestrian traffic management, crowd movement analysis and decision support. CrowdDNA technology is based on a new generation of crowd simulation models, which are capable of predicting the dynamics, behaviour and risk factors of crowds of extreme density. The main idea behind CrowdDNA is that analysis of some specific macroscopic features of a crowd, such as its apparent motion (that can be easily measured in real mass events) can reveal a valuable information about the internal structure and provide a precise estimate of a crowd state. This challenges the existing paradigms in the field that rely on simulation technologies and require measuring the simulation variables to initialize it, such as density, counts or individual features which are each difficult to estimate. This vision raises one main scientific challenge, which can be summarized as the need for a deep understanding of the relations between the smallest scales of crowd behaviours (e.g. contact and pushes at the limb scale) and the largest ones up to the entire crowd. CrowdDNA is a first attempt to combine biomechanical and behavioural simulation in complex scenarios of interactions between many humans. It will revolutionize the practices of crowd management to answer the requirements of modern society on safety and comfort at mass events or in crowded transportation facilities. CrowdDNA builds the foundations of new research on crowds, and opens up new opportunities for studies on physical interaction across cognitive sciences and biomechanics, as well as robotics and autonomous vehicles for safe navigation among people.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
- natural sciences biological sciences biophysics
- engineering and technology electrical engineering, electronic engineering, information engineering electronic engineering robotics
You need to log in or register to use this function
We are sorry... an unexpected error occurred during execution.
You need to be authenticated. Your session might have expired.
Thank you for your feedback. You will soon receive an email to confirm the submission. If you have selected to be notified about the reporting status, you will also be contacted when the reporting status will change.
Keywords
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Project’s keywords as indicated by the project coordinator. Not to be confused with the EuroSciVoc taxonomy (Fields of science)
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
-
H2020-EU.1.2. - EXCELLENT SCIENCE - Future and Emerging Technologies (FET)
MAIN PROGRAMME
See all projects funded under this programme -
H2020-EU.1.2.1. - FET Open
See all projects funded under this programme
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
RIA - Research and Innovation action
See all projects funded under this funding scheme
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) H2020-FETOPEN-2018-2020
See all projects funded under this callCoordinator
Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
78153 Le Chesnay Cedex
France
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.