As a result of the knowledge and know-how built in the 3DINCTRAP project, the world of further developments in the areas of animation has grown. This is an area, which is a realistic exploitation route both for ANDROME itself, since development resources with the required expertise are at hand, as well as the partner LUC/EDM, which offers its substantial know-how in these projects.
Since a number of development projects start as research projects, both options are dealt with in one result. Often further consultancy in the area of the animation business context or the R&D project settings is required, so the consultancy services are also part of this result.
For ANDROME it is indeed to be expected that the dissemination activities will make the target group aware of the potential of the R&D results obtained in 3DINCTRAP. Fully compatible with its main current revenue stream of software development service, ANDROME should be able to render its according software services to interested third parties in the 3DINCTRAP target group.
Generation of spin-off products/projects in collaboration with third parties is a potential exploitation possibility as well. Currently one of the promising projects involves the creation of 2.5D content/applications (such as games) on mobile devices. Other contacts are being pursued on entertainment and multimedia communication projects on set-top boxes. In these projects, we technically build on know-how gathered and extended in 3DINCTRAP.
It is clear that the 3DINCTRAP project has increased the exposure and experience of ANDROME in the networked collaboration environments, so the likelihood of participation in further follow-up projects in the commercial or researching area (national as well as European) has grown as well. Opportunities in this context will be actively pursued as they come along.
The "exploitation" route of subcontractor Limburg University Centre (LUC) - as a university - mainly involves generation of follow-up R&D projects. The Expertise centre for Digital Media (EDM), e.g., is a self-supporting non-profit research institute at the LUC. A considerable part of the EDM's annual turnover comes from collaboration with industry. A conventional way of "exploiting" the fundamental and applied research results is through this collaboration with industry, in which often bi-lateral follow-up projects of national or European research projects are set up. In several of these contract research projects, a technology transfer activity ensures that the companies can undertake further exploitation and developments on their own resources.
Wavecrest Systems Ltd is a consultancy organisation that advises on the development and exploitation of technology of media and Multimedia. They do not benefit from project participation by receiving royalties or licenses from any sales of the CREATOON product or its derivatives. However, by participating in such activities, much general background knowledge and experience is gained. This experience makes Wavecrest Systems Ltd more "in demand" in providing their consultancy services.