Results of the FP6 Mobile Game-based Learning Project Available from SourceForge
The mobile Game-Based Learning project (mGBL) consisted of eleven partner organisations from Austria, Croatia, Great Britain, Italy, and Slovenia, who joined forces to develop a platform for the presentation of playful and emotional educational content for use on mobile devices. This work was supported by the European Commission (EC) under the Information Society Technologies (IST) Programme of the Sixth Framework Programme (FP6). The primary target audience is young people aged 16-24 (a priority age-range of the EC), who regularly use mobile technologies and are interested in mobile learning games. The overall goal of the project was to improve the effectiveness and efficiency of learning in the target group of young people through the development of innovative learning models to be used as mobile games. The specific aim of the project was to design, develop and trial a prototype game platform that can be used to efficiently develop games for m-learning, whereby the focus is on the support of decision making in critical situations, not only in a cognitive way but also in an emotional sense. This platform is now available as Open Source under the European Public License (EUPL V1.0) which can be downloaded from SourceForge at http://sourceforge.net/projects/mgbl/ Institutions and individuals interested in the project can access further information and contact the authors at http://www.mg-bl.com
Countries
Austria, Belgium, Bulgaria, Cyprus, Czechia, Germany, Denmark, Estonia, Greece, Spain, Finland, France, Hungary, Ireland, Italy, Lithuania, Luxembourg, Latvia, Malta, Netherlands, Poland, Portugal, Romania, Sweden, Slovenia, Slovakia, United Kingdom