'EvoGames 2012', Malaga, Spain
Games are now a significant part of the finance and software industries, and have become an important part of popular culture. At the same time, they also provide an excellent laboratory for a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning.
The conference will focus on new computational intelligence and biologically-inspired techniques that may be of practical value for games, improving or testing computational intelligence algorithms used in games and the application of the derived methods/theories to newly created or existing games. Specific topics are set to include:
- computational intelligence in video games;
- intelligent avatars and new forms of player interaction;
- player experience measurement and optimisation;
- procedural content generation;
- human-like artificial adversaries and emotion modelling;
- authentic movement, believable multi-agent control;
- experimental methods for gameplay evaluation;
- evolutionary testing and debugging of games;
- adaptive and interactive narrative;
- games related to social, economic, and financial simulations;
- adaptive educational, serious and/or social games;
- general game intelligence;
- Monte-Carlo tree search (MCTS).For further information, please visit: here(opens in new window)