Objective Recent improvements in graphics hardware and CPU power have allowed computer games to implement more and more realistic computer graphics techniques. This encounter between a massive consumer market and the computer graphics technology is significantly boosting both fields.Computer graphics play a key role in providing computer games with the ever-increasing realism demanded by game players. Visibility, geometry, and lighting are some of the main areas involved in the development of a computer game. Hence, this project aims at developing new tools that will dramatically increase the realism and visual quality of computer games in these areas. New methods for computing visibility, both in a pre-processing step and on the fly, will be developed. They will be mainly used in highly dynamic and interactive outdoor scenes. In the domain of geometry, new specially fitted multiresolution models for complex geometries, such as plants and trees, will be created. To improve lighting simulation in digital games, real-time realistic global illumination effects will be provided.The tools will be developed around the software that sits at the core of a computer game, the 3D engine. To achieve its goals, the consortium brings together European computer graphics research groups and game companies. As computer games techniques are very close to the ones used in the fields of Virtual Reality and simulation, two companies from these sectors also take part in the project. The modules developed by the research groups will be validated and tested by the game companies, and integrated into their in-house rendering systems to provide demonstrators showing the viability of the developed methods. Fields of science engineering and technologyelectrical engineering, electronic engineering, information engineeringelectronic engineeringcomputer hardwarecomputer processorsnatural sciencesmathematicspure mathematicsgeometry Programme(s) FP6-IST - Information Society Technologies: thematic priority under the specific programme "Integrating and strengthening the European research area" (2002-2006). Topic(s) IST-2002-2.3.2.7 - Cross-media content for leisure and entertainment Call for proposal Data not available Funding Scheme STREP - Specific Targeted Research Project Coordinator UNIVERSITAT DE GIRONA EU contribution No data Address EDIFICIO LES ALIGUES, PLAZA SAN DOMENEC 3 17071 GIRONA Spain See on map Total cost No data Participants (9) Sort alphabetically Sort by EU Contribution Expand all Collapse all ASOCIACION DE INVESTIGACION DE LA INDUSTRIA DEL JUGUETE, CONEXAS Y AFINES Spain EU contribution No data Address AVENIDA DE LA INDUSTRIA 23 03440 IBI (ALICANTE) See on map Total cost No data BUDAPESTI MUSZAKI ES GAZDASAGTUDOMANYI EGYETEM Hungary EU contribution No data Address MUEGYETEM RAKPART 3 1111 BUDAPEST See on map Total cost No data DIGITAL LEGENDS ENTERTAINMENT S.L. Spain EU contribution No data Address CALLE ARIBAU 112 5-1 08036 BARCELONA See on map Total cost No data INFOWERK SOFTWARE-ENTWICKLUNGS GMBH Austria EU contribution No data Address MINDELHEIMER STRASSE 6 6130 SCHWAZ See on map Total cost No data T-SYSTEMS ITC IBERIA SA Spain EU contribution No data Address CALLE SANCHO DE AVILA 110-130 BARCELONA See on map Total cost No data TECHNISCHE UNIVERSITAET WIEN Austria EU contribution No data Address KARLSPLATZ 13 1040 WIEN See on map Total cost No data UNIVERSIDAD POLITECNICA DE VALENCIA Spain EU contribution No data Address CAMINO DE VERA S/N 46022 VALENCIA See on map Total cost No data UNIVERSITAT JAUME I DE CASTELLON Spain EU contribution No data Address AVENIDA VICENT SOS BAYNAT S/N 12006 CASTELLON DE LA PLANA See on map Total cost No data UNIVERSITE DE LIMOGES France EU contribution No data Address 33 RUE FRANCOIS MITTERAND 87032 LIMOGES See on map Total cost No data