Context and Overall Objectives BlindLook's project tackles the challenge faced by 30 million blind and partially sighted individuals in Europe who are excluded from society due to non-inclusive design. With 80% of information being visual, these individuals face barriers to independence. BlindLook aims to create a 100% audio-oriented, accessible living space using advanced Audio Simulation Technology integrated with screen readers like Voiceover, Talkback, and Jaws.
Motivation and Problems Addressed BlindLook aims to bridge the accessibility gap for visually impaired individuals, often overlooked by traditional design. This exclusion affects daily life activities such as banking, e-commerce, and home activities. The solution transforms visual information into audio guidance, enabling independent interaction with products and services.
Expected Impact
Enhanced Independence: Over 300,000 visually impaired individuals use the technology across 5 e-commerce platforms, 16 financial institutions, and 7 home appliances brands.
Increased Accessibility: Identified 3,000 accessibility issues and resolved over 1,000 across 60+ brands.
Societal Inclusion: Improved accessibility fosters greater societal inclusion, allowing fuller participation in economic, social, and cultural activities.
Economic Benefits: Companies adopting this technology can reach a wider customer base, increasing market opportunities and revenue.
Role of Social Sciences and Humanities Integrating social sciences and humanities ensures a holistic approach, understanding social dynamics and cultural contexts to meet the specific needs of visually impaired individuals.
Significance of Expected Impacts The project aims to transform the lives of visually impaired individuals by making products and services accessible, setting a precedent for broader accessibility and inclusion.