Skip to main content
Go to the home page of the European Commission (opens in new window)
English English
CORDIS - EU research results
CORDIS

Games, Heritage, Arts, & Sport: the economic, social, and cultural value of the European videogame ecosystem.

CORDIS provides links to public deliverables and publications of HORIZON projects.

Links to deliverables and publications from FP7 projects, as well as links to some specific result types such as dataset and software, are dynamically retrieved from OpenAIRE .

Deliverables

Sustainability Plan (opens in new window)

The sustainability plan will cover the environmental, social, and relevant governance (ESG) strategies of the consortium. This will identify risk and opportunities for better managing the consortium’s ESG standards of practice. It is envisaged that this will contain a vision statement, setting out the overall ethos of the consortium’s commitment to high standards of ESG. It will provide a brief overview of the current state of play, identify key risks, and proposing mitigating actions, set out clear goals and a code of practice, and detail the governance and implementation of this plan.

Policy Brief 1 (opens in new window)

The aim of this mid-way brief is to condense, for essentially internal use, in an easily digestible format key policy relevant findings (e.g. key messages and recommendations to date from WP2-WP5).

State-of-the-art report 1 (opens in new window)

Systematic literature/State of the art review (M5-M6, led by WUEB, with USAL). In particular, this will consider existing knowledge and models of understanding of industry practice in EVGIE & CCI, and examples of cooperation between these sectors. This will then inform the basis of WP3, which will develop new knowledge building on what is already known. This then not only helps underpin WP3, but will also informs the exploration of new models of cooperation in WP6, and the lessons learnt here will then be disseminated through WP7.

EU/Comparative Report (opens in new window)

Report on the analysis of existing European industry specific and related social policies. This report will highlight opportunities, risks, and gaps. It will highlight the findings from initial comparative national policy analysis and EU governance principles.

State-of-the-art report 2 (opens in new window)

Report on the systematic/state of the art analysis on EDI education & game design. This reports on the analysis covering game design and EDI education and applications to provide a broader overview of existing capacities (e.g., theories, methods, outcomes, limitations) for games to create empathic, cultural, and inclusive experiences.

Ethical approval (opens in new window)

Ethics approval (M1-M4, lead USAL, all). It will be the role of the Project Coordinators to seek ethical approval for the overall project and our role within it from USAL. Each of the research partners will also seek internal ethical approval for their aspect of the project where required.

Workshop reports (opens in new window)

Workshops will be used as a research method to generate new data. Hence, a report will be produced by the 5 organizing institutions outlining the findings and conclusions formed from these analytical workshops, then these insights will be fed forward into the subsequent WPs.

Data Management Plan (opens in new window)

Data Management Plan (M1-M36, lead USAL, all). The project data management plan (DMP) will be overseen by USAL and is set out in detail in Section 1 of Part B.

Project Website (opens in new window)

The creation and management of a public-facing website for information, dissemination, & impact, with the first release of the website by the end of M3.

Player-centred videogame prototypes (opens in new window)

Ths will involve the design of the interface and interaction of a videogame with low-fidelity prototypes that include social, immersion, and progression motivational affordances (e.g., cooperation, avatars, challenges), after the workshop session with stakeholders. Diverse personas will be used to evaluate and refine the prototypes towards three high-fidelity interactive versions. A non-gameful version will be created for A/B testing.

Form Advisory Panel (opens in new window)

The external Advisory Board (AB) will provide additional advice on academic, industry, and policy relevance and implications of the research. This will also provide additional pathways to impact for the deliverables from this project.

Publications

Co-innovations of European Video Game Developers. At Which Stages and With Whom Are Innovations Cocreated Within the European Video Game Ecosystem? (opens in new window)

Author(s): Patrycja Klimas, Gabriela Strzelec, Dawid Kościewicz, Joanna Radomska
Published in: 2025
Publisher: none (publihsed via ZENODO)
DOI: 10.5281/ZENODO.15065372

Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward (opens in new window)

Author(s): Ana Carolina Tomé Klock, Paula Toledo Palomino, Luiz Antonio Lima Rodrigues, Armando Maciel Toda, Sofia Simanke, Velvet Spors, Brenda Salenave Santana, Juho Hamari
Published in: New Media & Society, 2024, ISSN 1461-7315
Publisher: Sage
DOI: 10.1177/14614448241254028

What are the Drivers, Barriers, Mechanisms, and Anchors of cross-industry cooperation? The Perspective of the Video Game Industry Ecosystem (opens in new window)

Author(s): Patrycja Klimas, Joanna Radomska, Dawid Kościewicz, Gabriela Strzelec and Sylwia Wrona
Published in: Games and Culture, 2025, ISSN 1555-4120
Publisher: Sage Journals
DOI: 10.1177/15554120251317276

Searching for OpenAIRE data...

There was an error trying to search data from OpenAIRE

No results available

My booklet 0 0