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Content archived on 2024-05-07

Integrated voice recognition system

Objective

The global objective of IVORY is to develop and test an industrial hardware building block and a software tuning development environment for simple and quick Speech Recognition and Processing to be used in Video Games, and to validate both products by developing two video-game pilots, pilot 1 for PC architecture and pilot 2 for arcade-game architecture. The video-game sector requires a limited set of commands and words to be recognised in the concrete game and a real-time response and tuning of the system.

The IVORY Hardware Building Block, as it is foreseen in the beginning of the project, will be a combination of connected hardware elements capable to provided a set of speech recognition functions oriented to recognise word commands in video-games. It will be based on the VISHA board already developed by Universidad Politicnica de Madrid.
The General IVORY Development Environment will provide the programmer with the ability to create, edit and tune different neural networks for specific recognition applications. If possible, the IVORY Hardware Building Block will make use of the available ELI modules and, if possible, the design of the IVORY Hardware Building Block will be integrated into the ELI EuroLibrary.
From the hardware point of view, Pilot 1 Hardware will be a low cost plug-in PC board, in which the IVORY module will be settled. Pilot 2 Hardware will be an Arcade-Game communications board connected to a dedicated PC enabled with the Pilot 1 Hardware.
From the software point of view, Pilot 1 software, as it is foreseen from the beginning of the project, will be an Action & Simulation combined game. These games usually require a large amount of different commands to be input (vehicle movement, status viewing, variety of weapons, interaction with other actors, ...) that are usually performed from keyboard, and this fact requires key combinations for specific commands that are not natural. These are difficult to remember for the player, thus slowing down the interaction and consequently the appealing of the game. Pilot 2 software will follow the same guidelines, but adapted to the specific needs of the arcade-game world (different players, different environment, less availability of time to play,...). Both video-games will be programmed to understand a set of words from the player, providing new interactivity on games and creation of virtual scenarios.

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CSC - Cost-sharing contracts

Coordinator

Sema Group, S.a.e.
EU contribution
No data
Total cost

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No data

Participants (4)

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