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3DPresence

Publications

Parallel high resolution real-time Visual Hull on GPU

Author(s): Wolfgang Waizenegger,Ingo Feldmann,Peter Kauff,Peter Eisert
Permanent ID: Digital Object Identifier:10.1109/icip.2009.5413661

Human sensitivity to eye contact in 2D and 3D videoconferencing

Author(s): Klaske Dijkstra,A André Kuijsters,Rob van Eijk,WA Wijnand IJsselsteijn
Published in: IEEE 2010
Permanent ID: Digital Object Identifier:10.1109/qomex.2010.5518040,urn:urn:nbn:nl:ui:25-342c6edc-abaf-47b4-8591-8de416344a52

Multi-view depth estimation based on visual-hull enhanced Hybrid Recursive Matching for 3D video conference systems

Author(s): J.-C. Pujol-Acolado,José Luis Landabaso,Nicole Atzpadin,Ingo Feldmann,O. Divorra Escoda,Oliver Schreer
Permanent ID: Digital Object Identifier:10.1109/icip.2009.5414274

Calibration of a synchronized multi-camera setup for 3D videoconferencing

Author(s): Wolfgang Waizenegger,Ingo Feldmann
Permanent ID: Digital Object Identifier:10.1109/3dtv.2010.5506303

Real-time depth estimation for immersive 3D videoconferencing

Author(s): W. Waizenegger,Nicole Atzpadin,Ingo Feldmann,Oliver Schreer
Published in: IEEE 2010
Permanent ID: Digital Object Identifier:10.1109/3dtv.2010.5506312