Final Report Summary - DMD (Dynamic Mechanism Design: Theory and Applications)
Sequential assignment of heterogenous objects: . A seller has m objects to allocate to agents who enter the market over time. The goods are of different quality and the agents have different values. For example, a football stadium wishes to allocate different tiers of seats to customers. This chapter characterizes the efficient solution and shows how to implement this when agent's values are privately known using a dynamic Vickrey Clarke Groves mechanism.
Dynamic revenue maximization with heterogeneous objects: This chapter considers the model in the previous chapter, but characterizes the incentive compatible allocations and derives the revenue maximizing mechanism by applying a novel calculus of variation approach.
The stochastic and dynamic knapsack model. A seller has m identical objects to allocate to agents entering over time. Agents have different values and different capacity demands. For example, when people go to a football game, some wish to buy one or two tickets, while others wish to purchase tickets for a large group. When agents values are privately known, this chapter characterizes implementable allocations and the revenue-maximizing mechanism. It also studies conditions under which this solution is unaffected by agents' capacities also being private information. The information here is two-dimensional, and the analysis requires methods from stochastic orders
Learning and dynamic efficiency. This chapter returns to the heterogeneous object model of the first chapters, but supposes that the seller does not know the distribution from which agents' values are drawn. It characterizes the efficient solution and studies conditions under which this is implementable when agents privately know their values. We also provide the second best mechanism for cases when the first best is not implementable. The analysis relates to the study of efficient design with interdependent values, and heavily uses insights from majorization theory.
Long-lived agents. This chapter develops models in which agents are long-lived and strategic (i.e. can time their purchases). A seller may allocate multiple objects over time or a stream of services for which agents queue, and agents may learn about their values from new information. In particular, the designer learns about demand by observing arrivals (while agents strategize over the timing of their arrival to the market). The private information is multidimensional. A major new insight is that the revenue maximizing mechanism cannot be implemented by posted prices, contrasting most exisiting results that have been obtained for simpler frameworks.