Objective
The main objective of this proposal is an investigation of the means by which future large scale shared electronic environments will be realised. This requires fundamental research into the formation of a suitable set of paradigms for these environments and the demonstration of the application of these paradigms in practice. This requires the development of metaphors, paradigms and theories that offer engaging and supportive interfaces. eSCAPE (the project) seeks to explore precisely these issues and lay the theoretical foundation for the future developers of shared virtual environments through the consideration and development of electronic landscapes ,or 'e-scapes' (the concept).
The eSCAPE project will investigate the exploration and development of the concept of an 'electronic landscape' (e-scape) as a virtual environment which provides interconnections to other virtual environments. An e-scape is a place where places meet and where all those places are inhabited information spaces which can contain representations of persons (avatars), objects/information and artificial agents. An e-scape supports the integration and coexistence of multiple shared virtual environments.
The eSCAPE project will result in the development of a series of specific theoretical and practical results. These will include:
- A set of novel demonstrators that show the applicability of the electronic landscape concept to support social interaction in shared virtual environments.
- Experience of using distributed eSCAPE systems and outlining of the suitability of these techniques for future users and vendors.
- The development of novel mechanisms to support electronic landscapes which can be incorporated in future products.
- The development of techniques and concepts to inform future developers of electronic landscape based systems.
- A set of multimedia works and events that demonstrate electronic landscape concepts.
This research is multidisciplinary in nature and one of the unique aspects of the eSCAPE proposal is that it brings together a set of previously disparate traditions to address these issues in a concerted manner. In particular the following skills and expertise are combined:
- VR Development
- Social Scientific Studies of the use of real and virtual spaces
- Aesthetics and Multimedia Art
eSCAPE results will be communicated through research publications, access to concept demonstrators, multimedia events and workshops.
The last three years have seen a rapid growth in the development of systems that adopt a spatial approach to the presentation of computer based information. This has been fuelled by the increasingly ubiquitous nature of the Internet and the maturing of 3D interaction techniques. However, despite the large number of research and commercial explorations into shared, multi-user virtual environments little or no consideration has been given to the development of heterogeneous large scale landscapes capable of allowing a wide range of different spaces to coexist. Rather, an insular approach has been pursued with each virtual environment being relatively separate from others. This sets the research challenge of developing techniques which will allow a wide variety of different approaches and spaces to coexist successfully in a seamless manner. Recognising and supporting this diversity of space in itself requires a radical departure from existing considerations of electronic environments. Indeed, it is unlikely that we will see the wide-scale adoption of shared virtual environments in use by the general citizen unless attention is paid to their integration and interconnection, without disrupting healthy variation between different environments as a function of their application or of the social group they support or the culture within which they have emerged .
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- natural sciences computer and information sciences internet
- natural sciences computer and information sciences software software applications virtual reality
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Programme(s)
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Multi-annual funding programmes that define the EU’s priorities for research and innovation.
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Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
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Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
LA1 4YW Lancaster
United Kingdom
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