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Content archived on 2024-05-07

Realistic simulation of light for general environments

Objective

In this project we will study and present solutions to these problems by developing new state- of-the-art algorithms allowing the treatment of general materials and participating media. A second major objective is the construction or working prototype demonstrators for real applications in collaboration with industrial and other end user partners.

Approach to Achieve the Objectives
The problems we address are unsolved research issues. In Phase 1 we will develop and attempt to validate new algorithmic solutions, with a strong emphasis on integration into existing software platforms. Prototype plug-in software components will be developed that will be integrated into the partners software bases, exploiting their expertise and the capacity to provide extensible and reusable software incorporating significant technological advances. Phase 2 will include further development and extension of the new algorithms and collaboration with industrial partners for the creation of working prototype demonstrators of the new technology in real applications.
Results:
By permitting the treatment of a much wider range of materials (glossy and shiny surfaces) and environment types (fog, smoke) the use of realistic lighting simulation techniques will become more widely applicable. As a result, designers and simulation experts in application domains such as architecture and interior design, luminaire design, road safety or driving simulation will become potential users of realistically lit digital mock-ups. This will permit higher quality pre-fabrication design and a large reduction in (re-)design costs.

Interest expressed by potential users show that the goals of the project could be applied indomains such as luminaire design, road safety, CAD/CAM etc..

Prototype plug in software components (available to the partners initially), will be provided in Phase 1. Phase 2 will result in the construction of prototype demonstrators used by potential industrial partners.

Publications in technical reports, scientific journals and conferences will be used to disseminate the new research ideas developed. Web sites and presence in trade fairs for the presentation of prototype software components in commercial R&D packages.
Lighting simulation technology has made large advances in recent years, passing the laboratory stage and finding its way into commercial products. Such systems permit the use of realistic lighting simulation in many different applications, such as architecture and product design in general (digital mock-ups), simulation (road safety) and more recently in such domains as virtual/augmented reality (virtual studios, surgical planning etc.). Despite important advances, the technology is limited since existing practical algorithms are based on very simplifying assumptions on the world they can simulate. Most notably, the representation of shiny or glossy materials is very limited, as is the treatment of participating media such as smoke or fog.

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Call for proposal

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Coordinator

Universite Joseph Fourier
EU contribution
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Address
Batiment Administratif, Avenue Centrale (Domaine U 621
38041 Grenoble 9
France

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Total cost
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