Objective
Despite recent improvements in Virtual Reality technology it is at present still impossible to physically walk through virtual environments. Our goal is to significantly advance the scientific and technological state-of-the-art by enabling quasi-natural, unconstrained, and omni-directional walking in VR. To achieve this visionary goal we follow a holistic approach that unites science, technology and applications. CyberWalk will develop a novel concept for a high-fidelity omni-directional treadmill, named CyberCarpet. This treadmill is envisioned to be a 2D platform consisting of many small balls that should allow unrestricted walking, permitting users to execute quick or slow movements in any direction. At the end of CyberWalk it is foreseen that we will have an easy-to-use device that has been constructed to fit individual needs, independent of gender or age. Its widespread use will be facilitated by the fact that users can get quickly prepared using it because it consists of a planar basis and a marker-less visual tracking that supports the control. The concept of motion control behind this treadmill will focus on diminishing the forces exerted on the walking user, by minimizing the overall accelerations. To place the developments on a solid human-centred footing CyberWalk will push research in the field of cognitive/behavioural science and will determine the necessary psychophysical design guidelines and appropriate evaluation procedures. The CyberWalk project will showcase its developments via a physical walk-through (virtual reconstruction of the ancient city Sagalassos). However, it seems clear that the CyberWalk approach will also prove relevant to many other application areas such as medical treatment/rehabilitation (Parkinson¿s disease, phobia), entertainment, sports (training facilities, fitness centres), behavioural science, education (museums), training (maintenance teams, security guards), and architecture (exploring virtual construction sites).
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- medical and health sciences clinical medicine physiotherapy
- medical and health sciences basic medicine neurology parkinson
- natural sciences computer and information sciences software software applications virtual reality
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
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Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
72076 Tuebingen
Germany
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.