Objective Leisure and entertainment require every day more innovation;" innovation that must be understood in terms of new contents but also in terms of new user interaction paradigms. 3D is at the forefront of community research efforts today. HOLONICS has as its main objective to research new technologies for the automatic acquisition, management, presentation and delivery of 3D information.HOLONICS will place holographic technology and computer vision based human action capture at the base of its research efforts with the objective to achieve most realistic representations of 3D contents for multiple simultaneous users, real-time automatic acquisition of human action data (geometry, volume, texture) and unconstrained user interaction with the system and / or other users. HOLONICS will have as one of its main requirements to avoid the use of any kind of device that can be annoying, limiting or little comfortable for the user (i.e. head mounted devices, markers, cabling, etc); a circumstance that have jeopardised the development of the sector in the past.HOLONICS's demonstration applications will explore the possibilities of holographic display technology for true 3D representation of contents, will feature new user interaction capabilities using the human body and will develop new methods for the automatic acquisition of 3D human body information. HOLONICS Tele-presence application will use a set-up of cameras to acquire in real time the volumetric structure and the texture of the full body of a person.Then, the system will track and animate the resulting 3D model with the objective to transmit the information to a remote 3D holographic display monitor for naked eye interpersonal communications. The Virtual Theatre application will use large panels of holographic displays combined with sophisticated human action capture to demonstrate HOLONICS's can be successfully applied to wide scenarios and highly interactive experiences that can be shared by a great number of persons. Fields of science engineering and technologyelectrical engineering, electronic engineering, information engineeringelectronic engineeringsensorsoptical sensorsnatural sciencescomputer and information sciencesartificial intelligencecomputer visionhumanitiesartsperforming artsdramaturgynatural sciencesmathematicspure mathematicsgeometry Programme(s) FP6-IST - Information Society Technologies: thematic priority under the specific programme "Integrating and strengthening the European research area" (2002-2006). Topic(s) IST-2002-2.3.2.7 - Cross-media content for leisure and entertainment Call for proposal Data not available Funding Scheme STREP - Specific Targeted Research Project Coordinator EPTRON, S.A. EU contribution No data Address CALLE JUAN VIGON 3 28003 MADRID Spain See on map Total cost No data Participants (3) Sort alphabetically Sort by EU Contribution Expand all Collapse all HOLOGRAFIKA KFT Hungary EU contribution No data Address ADY ENDRE U. 3/A 1192 BUDAPEST See on map Total cost No data INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET EN AUTOMATIQUE France EU contribution No data Address DOMAINE DE VOLUCEAU 78153 LE CHESNAY See on map Total cost No data TOTAL IMMERSION SA France EU contribution No data Address 22 RUE EDOUARD NIEUPORT 92150 SURESNES See on map Total cost No data