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VR-Suit : MultiModal experiences in a Virtual World

Objective

Virtual worlds are an expanding phenomenon in everyday life. 3D movies are the standard in cinemas, a new television is most likely ready to show 3D television. Smartphones put nearly limitless applications in your pocket. Major tech companies like Facebook keep expanding its levels of virtual social connectivity, and takes the lead in offering social gaming. Computer games are played online, and reaching higher levels of ‘immersion’ is key for developers of new games. Virtual reality goggles are on the verge of becoming mainstream, and you can even use your smartphones display as a VR goggle now.
There is one very important aspect holding back the current virtual worlds from feeling real – the absence of touch.
To further increase the meaningfulness of virtual worlds, the user has to be able to physically interact with the virtual surroundings. To not only see his body movement reflected in the virtual environment, but to also feel objects and events from the virtual world – in real life.
Elitac, a company specialized in tactile displays, envisions wearable technology that does just that: offer the sense of touch when roaming the virtual world. It does not matter if you are having a Skype conversation with a loved one far away, enjoying a game or movie, working through a professional training simulation or operating a complex robot – being able to feel is what will enrich the experience by many times.
This proposed project is a feasibility study for a wearable virtual reality suit, for initial offering in the serious gaming market. Elitac wants to offer a product in this market, that enables the wearers to move in a virtual environment and feel objects and events by receiving tactile feedback on their skin. The study focuses on requirement analysis and technical development plans (technical feasibility) and business case design.

Fields of science (EuroSciVoc)

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Programme(s)

Multi-annual funding programmes that define the EU’s priorities for research and innovation.

Topic(s)

Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.

Funding Scheme

Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.

SME-1 - SME instrument phase 1

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Call for proposal

Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.

(opens in new window) H2020-SMEInst-2014-2015

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Coordinator

ELITAC BV
Net EU contribution

Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.

€ 50 000,00
Address
AMSTERDAMSESTRAATWEG 285
3551 CE Utrecht
Netherlands

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SME

The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.

Yes
Activity type
Private for-profit entities (excluding Higher or Secondary Education Establishments)
Links
Total cost

The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.

€ 71 429,00
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