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Technology Enabled Adolescent Mental Health

Deliverables

Design and evaluation of online tools to identify mental health difficulties

We will developed and evaluate a toolkit that combines self ratings and intelligent techniques to help identify difficulties in online mental health support communities, track shifts in mood and recommend appropriate next steps from four levels of stepped care: self-help (e.g. online resources); phone service (e.g. helplines); community/voluntary support; or a relevant medical service. A report on the evaluation end-user engagement and the of design/evaluation of research probes will be delivered.

Annual report on training and secondments (x4)

We will deliver annual reports describing overall training activities and specific activities by each ESR. Details of secondment will also be included. Reports will be delivered in months 12, 24, 36, and 42.

Large-scale technology-enabled resilience programmes guidelines

We will deliver detailed guidelines for the design of large-scale technology enabled resilience programmes. The guidelines will be based on community engagement activities in school and community groups and will be co-produced with representatives of these groups.

Validated smartphone module as biomarker of mental disorder

Prior research by has shown that automatically generated smartphone data are valid electronic markers of early depression and upcoming mania in adult patients with bipolar disorder. Smartphone-based diagnosis has not been validated with younger people. We will investigate key biomarkers in automatically generated smartphone data on social activity, physical activity and voice features to help discriminate young people with depression and bipolar disorder from healthy young people. We will design and evaluate a smartphone based biomarker for young people with mental health issues and integrate it with smartphone based cognitive behavioural therapy application. Results of the initial trial of the new system will be reported.

Reminders and emotional support app for the ABI user group

We will develop an mobile app to help with prospective memory, reminders to remember, emotional support and crucially user interfaces suitable for young people with acquired brain injuries. We will deliver detailed findings and guidelines for supporting emotional wellbeing in complex co-morbid conditions.

Prototype inclusive toolkit

We will design and prototype an inclusive toolkit to deliver prevention programmes. It will be inclusive in the sense that is can be adapted to personal and cultural factors (e.g. gender, ethnicity) and take account of language ability. The toolkit will be field tested with culturally diverse Austrian migrant youth and the report on this field test will be delivered.

Personalization framework

Persuasive technology is an interdisciplinary research field focusing on how interactive technologies can stimulate a positive change in behaviour or reinforce a healthy lifestyle. However, intervention technologies are typically static and designed in a generic way with little regard for individual personal traits, gender, habits, and interests, which may be one of the key reasons why such technologies tend to fail to sustain user engagement long-term53. We will go beyond generic intervention designs by combining user modelling with personalization techniques to enable automatic adaptation of interfaces in a mobile persuasive system. We will deliver a framework and report on two pilot evaluations of the framework and associated software.

Open-access data platform for behavioural monitoring

We will design a platform for open-access data collection, sharing, and visual analytics of behavioural data collected from wearable and mobile sensors. Ultimately this platform will allow researchers to share clinically collected behavioural data and run standardized analytics on it, enabling researchers to find patterns in mental disorders across a large number of patients, and also supporting rigorous replication. A report on the open access platform will be delivered.

Report on social media presence

Alongside a project website we will develop a social media presence. A report on our strategy and social media presence will be delivered in month 8.

Service users rights protocol

We will develop a framework and protocol that help to ensure that service users rights are considered at all stages of technology-enabled YMH interventions.

"Report on workshops ""AMH Education"""

Annual reports will be delivered on training workshops, in months 12, 24, 36,42 respectively.

Framework and design implications for technology development

We will deliver a framework and set of design implications for technology development to support resilience in high risk groups, with a specific focus on unaccompanied migrant youth. It will consider how technologies can be used to deliver (and, if needed, re-interpret) existing evidence-based strategies around resilience and positive coping strategies for this high-risk user group.

PhD theses

The TEAM ITN will provide training for 15 ESRs. We will provide copies of all PhD theses produced by ESRs.

Policy guidelines for technology-enabled parental involvement

We will design and develop a prototype called Power-Up for Parents that hat also enables greater involvement of mothers and fathers (or caregivers) in their child’s therapy. Based on the evaluation of this prototype we will deliver detailed policy guidelines for technology-enabled parental involvement in decision-making in youth mental health.

Software application for automated assessment of anxiety and attachment

We will develop and evaluate a software application for the assessment of anxiety and attachment in an automated way. Develop algorithms for basic processing and mapping of the physiological signals into the multimodal interface to convey physiological information related with anxiety and attachment. A final report will be delivered comparing the results to a standard to assess effectiveness and accuracy, e.g. via the MCAST, a standardised methods for the assessment of attachment.

Digital program to reduce auto-aggressive behaviour

Auto-aggressive and suicidal behaviour are an increasing public health problem worldwide. We will design a proof-of-concept digital program to reduce auto-aggressive behaviour and report on the pilot evaluation of this program in school and community settings.

List of patents

We will deliver a full list of all the patents applied for based on research by the network.

Mindfulness-based CBT games, mobile apps and online services

Working in collaboration with national psychology services in Ireland we will evaluate a computer game and mobile app the can support mindfulness-based cognitive behavioural therapy in school aged children. A report on the large-scale evaluation of this new technology will be delivered.

Vacancies advertised

All 15 ESR positions will be advertised.

Communication Collateral

TEAM logo, brochures, presentation templates, pop up stand etc.

List of scientific publications

We will deliver a full list of all the scientific publications produce by the network.

Project web site, repository and blog

We will create a project website, repository and blog, which will be used throughout the project. They will be online by month 8.

Program manager in place

The TEAM partners have committed to jointly funding a professional program manager (PM) for TEAM who will support future collaborative project proposals emanating from the network to ensure network sustainability and long-term ESR opportunities. S/he will support the TEAM program of research and training, in particular by preparing reports for REA, assisting beneficiaries and partners with their financial reporting, collecting and distributing important information to all partners, and contributing to the organisation of network meetings and network-wide training events.

Data Management Plan

We will deliver the data management plan for the TEAM ITN.

Adaptable games and gamification toolkit

We will design and develop an adaptive platform the supports the creation of therapeutic computer games for adolescent mental health. The platform will be adaptable to a range of theoretical intervention models (e.g. CBT, Solution Focused, Mindfulness-based or Narrative therapies) and disorders (e.g. anxiety, depression, obsessive compulsive disorder, psychological trauma).

Computer and Smartphone-based Assessment of Cognitive Functioning in Affective Disorders

Contemporary neuropsychological tests are typically paper and demand meticulous collocated supervision of psychiatrists, which is a time consuming and complicated procedure which only provides a limited assessment of cognitive functioning in a clinical setting. Prior research has shown that smartphones can be used to self-assess , automatically monitor , and predict mental health in adult patients. These results are quite promising. However, most of this research is based on studying behavioral – and not cognitive – features. This project will provide an integrated monitoring and treatment platform for unsupervised and non-clinical assessment of cognitive functioning of young mentally ill patients using a computer- and smartphone-based platform.

Open access to research pilot

"The TEAM ITN will participate in the open research pilot (""Article 29.3 - Open access to research data""). We will deliver a report on our participation in and experience of this new initiative."

Searching for OpenAIRE data...

Publications

Personality Is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification

Author(s): Mohammed Khwaja, Aleksandar Matic
Published in: Human-Computer Interaction – INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III, Issue 11748, 2019, Page(s) 551-560
DOI: 10.1007/978-3-030-29387-1_32

Supporting the Supporters of Unaccompanied Migrant Youth - Designing for Social-ecological Resilience

Author(s): Franziska Tachtler, Toni Michel, Petr Slovák, Geraldine Fitzpatrick
Published in: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020, Page(s) 1-14
DOI: 10.1145/3313831.3376458

Developing an inclusive technological toolkit to support prevention approaches

Author(s): T. Michel
Published in: 3rd Symposium on Computing and Mental Health, CHI 2018, 2018
DOI: 10.5281/zenodo.3347104

Designing for Resilience with Unaccompanied Migrant Youth from the Arab World.

Author(s): F. Tachtler
Published in: 3rd Symposium on Computing and Mental Health, CHI 2018, 2017
DOI: 10.5281/zenodo.3347090

Usability of a mood assessment smartphone prototype based on humor appreciation

Author(s): Pegah Hafiz, Raju Maharjan, Devender Kumar
Published in: Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - MobileHCI '18, 2018, Page(s) 151-157
DOI: 10.1145/3236112.3236134

Augmenting the Perception of Other’s Anxiety with Subliminal Interfaces

Author(s): Gonzalez Olmos, A., Brewster, S.
Published in: 3rd Symposium on Computing and Mental Health, CHI 2018, 2018
DOI: 10.5281/zenodo.3347143

Designing a Prompting System to Facilitate the Rehabilitation of People with Acquired Brain Injury

Author(s): Malapaschas, A., Jamieson, M., Evans, J., Brewster, S.
Published in: The 3rd Symposium on Computing and Mental Health, 2018
DOI: 10.5281/zenodo.3347149

The psychology of the online offender – challenge and opportunities,

Author(s): McCashin, D.
Published in: Understanding 'Bad Actors' Online workshop at CHI, 2018, 2018
DOI: 10.5281/zenodo.3347168

Designing for Resilience with Unaccompanied Migrant Youth from the Arab World.

Author(s): Tachtler, F
Published in: DIS17, Issue 2, 2018
DOI: 10.5281/zenodo.3347049

Pesky gNATs: Using Games to Support Mental Health Interventions for Adolescents

Author(s): Coyle, D; O;Reilly, G; van der Meulen, H; Tunney, Conall; Cooney, P; Jackman, C
Published in: CHI Play 2017, Issue Proceedings of the Annual Symposium on Computer-Human Interaction in Play Amsterdam, The Netherlands, 2017
DOI: 10.5281/zenodo.3352304

Aligning daily activities with personality - towards a recommender system for improving wellbeing

Author(s): Mohammed Khwaja, Miquel Ferrer, Jesus Omana Iglesias, A. Aldo Faisal, Aleksandar Matic
Published in: Proceedings of the 13th ACM Conference on Recommender Systems, 2019, Page(s) 368-372
DOI: 10.1145/3298689.3347020

Processing Publicly Disclosed Personal Data According to the GDPR - A Nole in the Privacy Regulation Framework

Author(s): Riva, G. M.
Published in: IEEE 39th Symposium on Security and Privacy, San Francisco, 2018
DOI: 10.5281/zenodo.3347133

How Artificial Intelligence drives the new Data Strategy agenda: Privacy and Business management issues

Author(s): Riva, G. M.
Published in: Robotic Process Automation Conference, 2018
DOI: 10.5281/zenodo.3347175

Developing an inclusive technological toolkit to support prevention approaches.

Author(s): Michel, T; Brewster, S; Fitzpatrick, G
Published in: Technology for Wellbeing International Conference, 2017
DOI: 10.5281/zenodo.3347058

A systematic review to examine approaches used for engaging children and young people in digital psychotherapy interventions

Author(s): Liverpool, S. Malapaschas, A., Cus, A., Moltrecht, B., Tachtler, F., van der Meulen, H., Michel, T., Deighton, J., Wolpert, M., Edbrooke-Childs. J.
Published in: PROSPERO, 2018
DOI: 10.5281/zenodo.3347189

A qualitative synthesis of children’s experiences with technology-assisted cognitive behavioural therapy (CBT)

Author(s): McCashin, D., O'Reilly, G., Coyle, D.
Published in: PROSPERO, 2018
DOI: 10.5281/zenodo.3347202

A narrative systematic review of young people's online mental health help-seeking experiences.

Author(s): Pretorius, C., Chambers, D., Coyle, D.
Published in: PROSPERO, 2017
DOI: 10.5281/zenodo.3347187

Intelligent techniques to support online mental health communities - resource recommendations for 4 levels of stepped care

Author(s): Pretorius, Claudette, Coyle, David, Chambers, Derek
Published in: AfriCHI 2018: African conference for Human Computer Interaction, Issue Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018
DOI: 10.5281/zenodo.3354198

Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study

Author(s): Hidde van der Meulen, Darragh McCashin, Gary O'Reilly, David Coyle
Published in: JMIR Mental Health, Issue 6/5, 2019, Page(s) e12430, ISSN 2368-7959
DOI: 10.2196/12430

The Internet-Based Cognitive Assessment Tool: System Design and Feasibility Study

Author(s): Pegah Hafiz, Kamilla Woznica Miskowiak, Lars Vedel Kessing, Andreas Elleby Jespersen, Kia Obenhausen, Lorant Gulyas, Katarzyna Zukowska, Jakob Eyvind Bardram
Published in: JMIR Formative Research, Issue 3/3, 2019, Page(s) e13898, ISSN 2561-326X
DOI: 10.2196/13898

Young People Seeking Help Online for Mental Health: Cross-Sectional Survey Study

Author(s): Claudette Pretorius, Derek Chambers, Benjamin Cowan, David Coyle
Published in: JMIR Mental Health, Issue 6/8, 2019, Page(s) e13524, ISSN 2368-7959
DOI: 10.2196/13524

Young People’s Online Help-Seeking and Mental Health Difficulties: Systematic Narrative Review

Author(s): Claudette Pretorius, Derek Chambers, David Coyle
Published in: Journal of Medical Internet Research, Issue 21/11, 2019, Page(s) e13873, ISSN 1438-8871
DOI: 10.2196/13873