Objective
Digital technology has radically changed the way people work in industry, finance, services, media and commerce and has urged necessary corresponding changes in educational systems. However there is a lack of progress in the education arena. Hence, recent studies show that high percentages of college graduates can't find work, the dropout rate is high and new generations are moving back into their parents homes after school or college. Nevertheless, the digital trend indicates that today's grade-school children will end up at jobs that haven't been invented yet.
Nowadays, several studies assure that digital fabrication and making technologies, if coupled with proper learning methodologies such as Constructivism can provide learning experiences that promote young people’s creativity, critical thinking, teamwork, and problem solving skills, which are essential and necessary in the workplace of the 21st century. However, as early as 2008 a OECD report remarked that “technology is everywhere, except in schools”. In addition to this, most uses of technologies in education and training today do not support 21st-century learning skills. In many cases, new technologies are simply reinforcing old ways of training and learning in current school settings and very often they are introduced according to a narrow perception as being suitable only for talented youth or only for Science-, Maths- or Engineering-oriented majors. Current developments call for a move from this elitism to the recognition that fluency with making technologies represents knowledge and skills valuable for
every citizen.
The eCraft2Learn project will research, design, pilot and validate an ecosystem based on digital fabrication and making technologies for creating computer-supported artefacts. The project aims at reinforcing personalised learning and teaching in science, technology, engineering, arts and math (STEAM) education and to assist the development of 21st century skills that promote inclusion and employability for youth in the EU. The eCraft2Learn ecosystem will support both formal and informal learning by providing the appropriate digital fabrication, making technologies, and programming tools. It will also incorporate mechanisms for personalised and adaptive learning.
Fields of science
Not validated
Not validated
Programme(s)
Funding Scheme
RIA - Research and Innovation actionCoordinator
70211 KUOPIO
Finland
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Participants (12)
23100 SPARTA
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722 20 VASTERAAS
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1150 Wien
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OX1 2JD Oxford
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1060 Wien
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The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.
Participation ended
DD1 4HN Dundee
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35122 Padova
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11854 Athina
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113 20 STOCKHOLM
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The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.
211 77 MALMO
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The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.
PR6 0BL PRESTON
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The organization defined itself as SME (small and medium-sized enterprise) at the time the Grant Agreement was signed.
35195 Vaxjo
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