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Confidence in behaviour changes through serious games

Deliverables

Report with lessons learnt from other project s and initiatives. Practical implementation plan for undertaking the data collection and analysis activities

Report with lessons learnt from other project s and initiatives. Practical implementation plan for undertaking the data collection and analysis activities

State of market analysis – Report

State of market analysis – Report

Videogames tutorial

Videogames tutorial

Item analysis results

Item analysis results

Dissemination/Communication Plan

Dissemination/Communication Plan

Information dossier on researched topics and indicators to assess the educational possibilities of the videogames.

Information dossier on researched topics and indicators to assess the educational possibilities of the videogames.

Pre-test data

Pre-test data

Dossier of measurement instruments to apply in the pilot test.

Dossier of measurement instruments to apply in the pilot test.

Report including academic papers, factsheets, Project brochures, flyers and posters and impact achieve.

Report including academic papers, factsheets, Project brochures, flyers and posters and impact achieve.

Data analysis results

Data analysis results

Post-test data

Post-test data

Games evaluation

Games evaluation

Integration in Xtend Report

D 3.6 Integration in Xtend Report

Searching for OpenAIRE data...

Publications

Métricas para la evaluación y análisis de Serious Games. Aportaciones en base al Proyecto eConfidence

Author(s): López González, M.V, García-Valcárcel Muñoz-Repiso, A.. Martín del Pozo, M., Basilotta Gómez-Pablos, V. (Universidad de Salamanca, España), Catalina Ortega, C.A. (Instituto Tecnológico de Castilla y León - ITCL, España)
Published in: Conference Proceedings EDUNOVATIC 2017, Issue Yearly proceedings, 2018, Page(s) 1039 - 1046
DOI: 10.5281/zenodo.1456868

Educational benefits of serious games in the context of a H2020 research project about bullying and safe use of the Internet

Author(s): López González, V.; Martín del Pozo, M.; Basilotta G.-Pablos, V.; Hernández Martín, A.; Iglesias Rodríguez, A.; González Rodero, L.
Published in: Atas do 4º Encontro sobre Jogos e Mobile Learning, 2018, Page(s) 181-187
DOI: 10.5281/zenodo.1456879

Indicadores para el uso seguro de Internet en jóvenes de 12 a 14 años

Author(s): Cabezas González, M.; Casillas Martín, S.; García-Valcárcel Muñoz-Repiso, A.
Published in: Technology Enhanced Learning. Livro de Atas do V Congresso Internacional TIC e Educação, Issue Annual, 2018, Page(s) 330-345
DOI: 10.5281/zenodo.1456905

Uso seguro de Internet en adolescentes españoles

Author(s): Casillas Martín, S.; Cabezas González, M.; García-Valcárcel MuñozRepiso, A.
Published in: Libro de Actas del 6th International Congress of Educational Sciences and Development, 2018, Page(s) 652
DOI: 10.5281/zenodo.1456895

¿Hacen los adolescentes un uso seguro de Internet?

Author(s): García-Valcárcel Muñoz-Repiso, A.; Olmos-Migueláñez, S.; Sánchez-Prieto, J.C.; Cabezas González, M.
Published in: Jornadas Universitarias de Tecnología Educativa, Issue Annual, 2018, Page(s) 1-7
DOI: 10.5281/zenodo.1456907

Diseño de métricas de evaluación de Serious Games. Un caso concreto en un juego para la prevención del acoso escolar

Author(s): López González, V.; García-Valcárcel Muñoz-Repiso, A.; Martín del Pozo, M.; Basilotta GómezPablos, V.; Catalina Ortega, C. A.
Published in: Transforming education for a changing world, 2018, Page(s) 313-324
DOI: 10.5281/zenodo.1456864

Participación educativa en el desarrollo de serious games sobre bullying y uso seguro de Internet: Caminando se hace el camino

Author(s): Martin del Pozo, M.; García-Valcarcel Muñoz-Repiso, A.; Basilotta Gómez-Pablo, V.
Published in: Revista Interuniversitaria de Investigación en Tecnología Educativa (RIITE), Issue 3 -Diciembre 2017, 2017, Page(s) 13-24, ISSN 2529-9638
DOI: 10.5281/zenodo.1456870