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Common Interactive Objects

Periodic Reporting for period 4 - CIO (Common Interactive Objects)

Reporting period: 2022-06-01 to 2023-05-31

Human-computer interaction (HCI) is currently caught between, on the one side, the Internet of Things, where objects as such are seen as becoming interactive, beyond user control, teamed up with Artificial Intelligence which similarly assumes to know human beings better than they do themselves; and on the other side, the augmentation of the human being itself with ‘enhanced’ capacities from smart prostheses, teamed up with a renewed interest in augmented and virtual worlds. In both of these alternatives, human control over technology is jeopardized. The research field of HCI has been expanding in scope and method, but the main point of CIO is that research in HCI also need to innovate how we think and build user interfaces, rooted in understanding complex human use.

The main research objectives of CIO Has been to develop the conception of common interactive objects that offers a new understanding of human-computer interaction, focusing on human control; develop a new perspective to support the building of user interfaces in a coherent and unified framework; make common interactive objects that will empower users to better understand and develop the technologies they use and carry out ground-breaking research regarding the technological basis of common interactive objects with focus on malleability, control and shareability over time. CIO has developed generative, i.e. analytic, critical and constructive principles and questions and outlined novel methods that have been used internally in the group and in workshops with collaborative writers. We have generally developed methods to integrate previous empirical research and developed Research Hackathons as a productive way of bringing the project group together and building technologies based on the theoretical basis. They have been effective in facilitating discussions, and for developing new technological ideas.

CIO has published more than 60 peer reviewed contributions, in addition to 17 reports and we still have 14 papers in process for publication.

CIO is important to society because it has offered alternatives that support transparency of society and public institutions, and alternatives that are not dependent on ownership of software and data by big coorperations. These alternatives have focused on empowering users to take and exercise control over the technologies they use, and in this shape, reshape and share the appropriated solutions. CIO provides hope of forms of interactive objects that mix and match across hardware and software platforms, hence empowering users to better understand and develop the technologies they use. CIO has led to renewed attention to human control, as well as new critique of Artificial Intelligence. Supporting multiplicity and diversity, both in terms of what technical solutions may work across which technical platforms, and in terms of providing the means for more diverse communities of users to apprehend and develop their own technologies, is important as alternative when commercial actors claim this space for themselves.
The major scientific achievements lie detailed findings regarding community, territoriality, artifact ecologies, affordances. Two CIO papers received honourable mention awards from the ACM DIS conference, as being among the top 5 pct. of the papers. Work to conceptualize artefact ecologies and collectives together are a very important contribution, in particular the focus on collectives and their common interactive objects. We have developed research hackathons and other methods to empower users. As regards the technical platform the major achievements lie in the software cluster of Webstrates, Codestrates and Varv which has recently been published in three very essential papers. And lastly the work regarding generative theories, which is a very strong progress in terms of constructive use of theory in HCI.

The CIO project has led directly to three PhD dissertation in addition to one that was not financed by CIO. The work has been promoted though social media, primarily Twitter (@ObjectsCommon).

Part of the work of CIO on Participtory Design has been included in a text book for Computer Science and Interaction Design students. The PI has been (and continues to) given dissemination lectures at several universities and summer schools and to the Danish and Austrian academies of science.
CIO has been very ambitious academically, with a potential of fundamentally changing how we think and do human-computer interaction. CIO offers theoretical, technical, methodological and empirical contributions: Theoretical as concepts to support the understanding of common interactive object in IT-mediated human activity; technical as new building blocks to build and explore such interactive objects; methodological as the scaffolding that it takes to support the processes of designing, building and evaluating interactive objects; and empirical as the exemplar that get build in the cases, useful in these contexts.
The project has, through its publications, left a lasting mark on how Human-Computer Interaction thinks and builds interaction.

Academically the high gains lie in a understanding or framework of common interactive objects from design, via implementation to use, and the technological building blocks and exemplars that can be used to support this and empower users in choice and control.
Analysing and mapping the artifact ecology of a community (iNat as example)
Analysing a Common Interactive Object (iNat as example)
Using generativity principles to research the concept of Traces
Summarizing concepts and principles for Common Interactive Objects
How to work generatively with concepts and principles
Mapping mediation through Common Interactive Objects
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