Periodic Reporting for period 4 - INCOVID (Inpainting-based Compression of Visual Data) Reporting period: 2022-04-01 to 2022-09-30 Summary of the context and overall objectives of the project Generating huge amounts of visual data, be it images or videos, hasnever been easier than today. This creates a growing demand for lossycodecs (coders and decoders) that produce visually convincing resultsalso for very high compression rates. Popular transform-based codecssuch as JPEG and JPEG 2000 have reached a state where one cannot expectsignificant improvements anymore. To go beyond their limitations,fundamentally different ideas are needed.Inpainting-based codecs can change this situation. They store only asmall, carefully optimised part of the data. In the decoding step, themissing information is filled in with a suitable inpainting mechanism.A successful realisation of inpainting-based codecs can offer decisiveadvantages over transform-based codecs: The stored information is moreintuitive and closer to the mechanisms of human perception. Moreover,the concept is very flexible: It allows to integrate a number ofdifferent features and can be tailored towards dedicated applications.Most importantly, the higher the compression rate, the larger are thequalitative advantages over transform-based codecs. However, thepotential of these codecs was widely unexplored, since difficultfundamental problems had to be solved first.The INCOVID project has addressed these challenges in an integratedapproach that covers a wide spectrum of aspects. We have establishedimportant theoretical foundations, introduced better data selectionstrategies, developed dedicated codecs for specific applications,implemented highly efficient numerical algorithms, and created ademonstrator that offers real-time performance in 4K resolution. Theseachievements show that inpainting methods are far more than a visuallypleasant image editing tool: They have become the key component of awell-founded and powerful alternative paradigm in coding. It can playan important role in future codecs that we will use in our daily life. Work performed from the beginning of the project to the end of the period covered by the report and main results achieved so far - On the theoretical side, we have introduced a general framework that unifies pseudodifferential inpainting and interpolation with radial basis functions. We have also established a rigorous existence theory for edge-enhancing anisotropic diffusion which offers state-of-the-art performance for general imagery. Moreover, we have laid the theoretical foundations of inpainting-based codecs in terms of sparsification and quantisation scale-spaces.- Many alternative approaches for sparse inpainting have been studied that are either novel or have not been introduced into inpainting-based codecs so far. This includes pseudodifferential inpainting, Shepard interpolation, inpainting with smoothed particle hydrodynamics, Euler's elastica, diffusion-shock inpainting, and sparse exemplar-based inpainting. The latter allowed to reconstruct texture in a quality that exceeds previous approaches by a large margin.- We have developed various extensions and adaptations of inpainting-based codecs. This includes dedicated models for piecewise smooth images, motion fields, and audio signals. Also novel features beyond grey or colour values have been introduced, e.g. local averages. These variants, which can offer superior performance in individual applications, illustrate the generality and flexibility of the inpainting-based compression paradigm.- Improved data selection strategies have been developed that are more efficient and allow reconstructions of higher quality. This includes densification strategies which use error map dithering and do not need many inpaintings, as well as deep neural network approaches that do not require any inpaintings at all. Most importantly, we have established a general framework for the simultaneous incorporation of different feature types for inpainting-based image representations.- To encode these optimised data in a compact way, we have performed a systematic evaluation of coding strategies for sparse inpainting masks. This allowed us to find and adapt the most powerful ones.- Various algorithmic accelerations have been implemented that lead to fast data inpaintings. We have shown how one can speed up exemplar-based inpainting with space-filling curves, and we have demonstated the advantages of finite element methods that exploit adaptive triangulations. An approach that applies the discrete cosine transform within block decompositions allowed us to perform real-time video decoding in Full HD resolution already with a purely CPU-based implementation. Last but not least, exploring the parallelisation capabilities of domain decomposition methods on a GPU, we were able to inpaint almost 40 colour images in 4K resolution in one second. This constitutes the envisioned 4K real-time demonstrator and concludes the INCOVID project.These achievements have been presented in invited keynote talks atleading conferences in the fields of data compression (DCC 2018), appliedmathematics (GAMM 2018), and imaging science (SIAM IS 2022), ensuringa wide dissemination within these scientific communities. Progress beyond the state of the art and expected potential impact (including the socio-economic impact and the wider societal implications of the project so far) Basically all the above mentioned achievements have advanced thestate of the art in inpainting-based compression of visual data,either from a theoretical, algorithmic, or application perspective.The following four highlights illustrate the progress:- The theoretical foundation of inpainting-based codecs as sparsification and quantisation scale-spaces has established close ties between two hitherto fairly unconnected scientific communities: the coding community and the scale-space community (Cardenas et al. 2019, Peter et al. 2021).- We have pioneered data optimisation for exemplar-based inpainting. The work of Karos et al. (2018) introduces densification by dithering of error maps, and it allows an inpainting-based sparse representation of highly textured images in unprecented quality.- We have achieved a breakthrough in the simultaneous incorporation of different feature types for inpainting-based image representations (Jost et al. 2023). This approach is surprisingly simple, fairly general, and it incorporates both spatial and tonal optimisation. Moreover, it has allowed us to establish local averages as a novel feature type.- In terms of highly efficient algorithms, the results of Kämper and Weickert (2022) are most significant. They show how one can inpaint almost 40 colour images in 4K resolution in one second on a contemporary GPU. This real-time demonstrator constitutes an acceleration by two orders of magnitude compared to the state of the art before the onset of INCOVID. original test image data kept reconstruction by nonlocal inpainting