Progress beyond the State of the Art for CereBrill is to be found in its platform design and architecture that enables, integrates and supports new types of neurofeedback applications beyond the native games currently in development. In fact, CereBrill is being extended into a set of APIs that can ingest biofeedback data, third-party data, and contextual data from cohort data that can originate from wearables such as consumer smartwatches, database of EEG data and/or ADHD scales, and big data from electronic repositories used in health care settings.
CereBrill State of the Art will also be evident in supporting custom data workflows depending on the applications supported – native games, native apps, in-browser extensions – and controlling the user interfaces tailored for clinicians and their patients. This 2-year development will answer demands from patients and their next-of-kin and teacher(s) who want to have timely, relevant, personal information to support the management of ADHD. Based on a combination of Health Economics findings and clinical study outcomes in the coming months, CereBrill can have wider societal implications by launching and customizing applications targeted at age groups older than 12 years old and at other cognitive deficits such as autism, epilepsy, memory loss, and sleep deficits.
The combination of neurofeedback data with other biofeedback data types such as movement, exercise, heart pulses, sleep patterns, gamification data, native applications usage data will also widen the social impact that CereBrill can achieve over a medium-term period.