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Justinmind XR: The First Code-Free Rapid Prototyping Platform for eXtended Reality (VR/AR/MR) and Spatial Computing

Periodic Reporting for period 1 - JUSTINMIND-XR (Justinmind XR: The First Code-Free Rapid Prototyping Platform for eXtended Reality (VR/AR/MR) and Spatial Computing)

Reporting period: 2019-09-01 to 2020-07-31

We don’t live and operate in a 2D world, like on a flat screen. We are 3D beings. We carry out activities every day in 3D and we think about concepts in 3D. That’s why, at Justinmind, it’s our intention to step up to the plate and pioneer the first Spatial Computing Software Applications design platform.
It’s our mission to overcome outdated conventions like point and click interfaces. Instead, we want to deliver a more natural and intuitive way to design and create experiences in immersive 3D environments. Yes, we’re talking about the environments of eXtended Reality (XR), which includes Virtual, Augmented and Mixed Reality (VR, AR, MR).
Our multi-faceted, cutting edge approach has the goal of improving many sectors of the economy. It should help speed up the development of EdTech applications for the classroom. In turn, it would also have profound benefits for the healthcare sector, speeding up the development of eHealth apps and Assistive technologies, as well as XR applications for the treatment of mental health disorders, and AR/VR applications for surgery, just to mention a few.
In addition to these advances in healthcare and education, our goal is that it will also accelerate the development of Human-Robot Interaction Interfaces, industry 4.0 manufacturing technologies, Cyber-Physical Systems, Real-Time collaboration platforms, Aerospace simulators, XR Data visualization, e-Government and many more applications of the future.
The field of XR application development still faces many challenges. Many projects take a long time to get off the ground and often experience high failure rates due to a lack of standardization. This is because XR technology is a relatively new area that is in a constant state of flux and lacks a single unifying platform or methodology.
The reason for this is the proliferation of a myriad of SDKs with different feature sets that are mutually incompatible with each other. To further compound the issue, they often have a very steep learning curve, requiring advanced technical knowledge (detailed software and hardware expertise) to carry out a project. They also tend to have a ‘developer-only’, code-intensive approach that excludes cross-sector collaboration with professionals from other fields, such as Arts & Humanities and Business, as well as end users without coding experience.
We will solve all this current problems to accelerate the design and test Software applications in the XR sphere throughout our technology developed along the project.
We have already proved our approach based on WebXR (XR inside the browser). So we can quickly design and check prototypes in 3D scenes with any XR headset, because more and more devices currently support XR inside the browser through the WebXR device API developed by the World Wide Web Consortium.
We keep our approach to democratize application design because we support high-end devices like Magic Leap One but also very cheap headsets based on mobile AR/VR.
Our approach is completely XR, including VR, AR and MR in a integration convergence that makes a very simple start for newcomers to XR but also provides a powerful tool for seasoned developers with long experience in XR, by shortening design to production cycle times, and accelerating time to delivery.
A new version of Justinmind ready for 3D, Immersive environments and XR has been build from the ground up in a completely new technology. Justinmind 9.0 private beta started June the 1st 2020 and the public beta was announced on August the 5th and it’s ongoing.
Justinmind 9.0 will be the foundation for the final product Justinmind v10 (Justinmind XR), the final goal of the project. We are already working on all XR features that will be included in the next final release that will be launched next year at the end of the project.
Justinmind strives to make even the most advanced technology easy to use. That’s our motto “Powerful yet very easy-to-use” or as our slogan mentions “We keep the prototyping simple. Your design can be as complex as it needs to be”. And we have been beyond the current solutions, more focused on developers and coding, to create the first platform to design, validate and test software applications in the space of XR without writing a single line of code. Including applications that can have a part on Virtual and Augmented reality but other parts on Web/Mobile, what we call “multichannel applications”.
This approach opens the participation to anyone with clear benefits for the society. It’s good to remind here how things happens: usually the best software has not been envisioned by developers or scientists, but by users with no coding skills yet with high expertise in their domains, to solve a problem/pain that they knew well because they are suffering from. We want to build the most advanced Rapid Prototyping platform for XR but also the most open to everyone, that’s why Justinmind XR will be completely code-free.