Objective
The VAST EuroConference primarily focuses on the requirements and features that Virtual Reality (VR) application must own to be a valuable tool for Archaeology, what in our opinion presently it is not. Second, it explores how Virtual Archaeology, VR application to Archaeology, may be used for territorial marketing, the exploitation of local archaeological resources. Many advanced VR applications to Archaeology (reconstruction of ancient sites and objects) draw more from spectacular computer graphics than from sound archaeological evidence. Nonetheless, there exist exceptions, often not using state-of-the-art technology. The EuroConference aims at filling this evident gap, starting from these exceptions, to evaluate if there is a recipe that can be generalised.
Best experiences includes tight integration in the social context to which the investigation refers, what introduces the second main theme: territorial marketing, the promotion of local cultural resources. How can technology be used at its best to help Archaeology and induce a better exploitation of the site involved in the investigation? What features, probably as yet unavailable, are needed to make Virtual Reality a sound and accepted archaeological tool? Are the necessary investments really out of the financial possibilities of small and medium local institutions, as municipalities and local museums/archaeological parks? These are the questions the Conference will address. The discussion will be conducted by leading scientists while attendees are expected to be young researchers both in computer graphics, with "cultural" interests, and archaeology, with "technological" interests. Both young and senior researchers will profit from meeting managers of local governments and, in general, from the atmosphere surrounding the EuroConference, which will take place within a yearly exhibition of innovative projects of municipalities and other local administrations.
ftp://ftp.cordis.lu/pub/improving/docs/HPCF-2000-00299-1.pdf(opens in new window)
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- humanities history and archaeology archaeology
- natural sciences computer and information sciences software software applications virtual reality
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
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Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
Italy
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.