Objective
Two fellowships a year are available in the application of Virtual and Augmented Reality technologies to real-world domains, in particular Virtual Prototyping for manufacturing, medical and surgical applications, urban regeneration and the creation of intelligent virtual agents or synthetic characters Research training will be supplied in supporting technologies such as physically-based modeling, constraint propagation, and the integration of AI technologies from agents and planning to neural nets and ALife. The Centre for Virtual Environments is located in a recently refurbished building with state-of-the-art facilities such as CAVE, Reality Room, holodesk, laser rangefinder acquisition system and photogrammetry. The Manchester Computer Centre super-computer is also available for training in computational steering and real-time visualization using grid technologies About 25 researchers academics and technical support are engaged on a variety of funded projects. Master's level taught courses are available to bring fellows up to speed on the technologies and the ISRG Doctoral Programme also provides courses in research skills Inter-disciplinary links to engineering, construction, physics, information science and art and design are part of CVE's work Prospective fellows should have a first degree in computer science, IT or engineering, with good programming abilities. Fellows with a background in graphic arts or practical experience in computer games may also be considered.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- humanities arts
- engineering and technology electrical engineering, electronic engineering, information engineering electronic engineering computer hardware supercomputers
- natural sciences computer and information sciences software software applications virtual reality
- natural sciences computer and information sciences software software applications simulation software
- natural sciences physical sciences optics laser physics
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Data not available
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Data not available
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
M5 4WT SALFORD,MANCHESTER
United Kingdom
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.