VISIONS aims at developing a multi-platform Virtual Reality software product dedicated to the virtual prototyping and authoring of various forms of stories. The virtual prototype of a story will be used for its full-life management, from the authoring to the production phases. VISIONS will be designed to encourage authors to conceive stories visually, and then enable them to output a dynamic and persuasive virtual mock-up of their work. It will help any kind of authors, directors or producers to go beyond the illustrative capabilities of traditional storyboards, scenarios and scripts. VISIONS will output data under different formats: as a digital video for fund raising and marketing phase, as storyboards, scripts and sketches for the production team or as a 3D interactive story for electronic publication. VISIONS will provide a "desktop VR" interface. It will be modular and available on low cost platforms.
The project will focus on the development of an interactive solution using VR technologies for authoring and prototyping stories. The implementation will be as generic as possible in order to adapt several domains such as cinema, television and multimedia. End-user partners coming from these complementary domains will be deeply involved in the project from the specification to the evaluation phases thus ensuring the success of the development and its user acceptance. The development will follow an iterative cycle where 3 releases of the system will be successively developed and evaluated.
The evaluation reports provided by end-user will be used for the next release specification refinement. 3 pilot applications, which will serve as tutorials for the final system will be produced by end-users (the authoring of a TV drama, the prototype of a movie part, and a 3D cartoon series featuring a virtual Pinocchio).
The system will be composed of:
.the core layer, providing common features (sound management, inteoperability modules, 2D and 3D GUI, 3D interactive rendering, multimodal dialogue engine, speech recognition engine, non-linear scenario editor, etc.).
.the SDK allowing the development of external plug-ins.
.the application bringing the core component together to a standalone solution.
.2 plug-ins dedicated to virtual character casting and animation.
.a library of 3D objects, sounds, images and backgrounds reflecting the European culture and dedicated to real-time interaction.
These elements will serve as basis for the creation of stories. It is worth noting that the partners involved have world-class complementary skills.
.end of the product definition (month 5),
release of the alpha version (month 11),
.release of the beta version (month 17),
.release of the final version (month 22),
.release of the pilot applications/tutorials (month 23)
.a report detailing user acceptance conditions and needs, and the market state
.a complete product for virtual storytelling
.3 pilot applications (in the domain of cinema, television and multimedia)
.a business plan and the creation of the VISIONS EEIG.
Funding SchemeCSC - Cost-sharing contracts
W5 5EP London
W1J 9HA London