In the age of a global economy, intense and efficient communication within companies or between different companies is essential in order to compete successfully in the market. Recent investigations have shown that the intensity of communication correlates directly with the geographical distance between the communicating parties. Here exists an enormous potential for intensifying collaboration between project partners and thus for improving the efficiency and effectiveness of the work itself. Conferences held online, offering all the conveniences of a real conference, help to save time and costs. Effective teamwork, bringing together the expertise of specialists from all places of the world, is crucial for the success of each project. Effects of synergies can be made use of and projects can be realised in much shorter time. This may contribute to shorter innovation cycles. AVATAR-Conference aims to develop a toolkit for the set-up and administration of virtual online conferences in which users are represented as avatars, i.e. as animated 3D-figures. The AVATAR_Conference system will be designed as a scalable, modular application, offering a large number of supportive functions, like multimedia multi-user real-time communication, speech and voice recognition facilities, online translation services, user representation through 3D-avatars within virtual worlds, multi-user 3D-manipulation and whiteboard, application sharing facilities and clients on PC and Interactive-TV.
The AVATAR-Conference system provides the means for spontaneous, intuitive and intense communication between project partners. The system will especially be characterised by its high usability.
Funding SchemeCSC - Cost-sharing contracts
SE1 6LN London