Objective
The aims of the TRANSLITERACY project are to understand how teenagers are learning outside the school and to introduce those experiences into it. The ethnographic identification and analysis of the (trans)media skills will be at the centre of the research program. Once identified the informal learning strategies applied by young people outside the formal institutions, the team will translate them into a series of proposals to be implemented into the schools.
The TRANSLITERACY Project will involve an interdisciplinary group of 25 senior and junior researchers with sound experience in fields such as media literacy, transmedia storytelling, user-generated contents and participatory culture, ludology, traditional and virtual ethnography, pedagogy and innovation in education. The research will focus on the following set of skills:
• Problem-solving strategies developed by teens in video gaming (Videogame literacy)
• Content creation, production and sharing strategies developed by teens in fan fiction (Participatory culture literacy).
• Content creation, production and sharing strategies developed by teens in social media (Web / social networks literacy).
The research will focus on 12-18 years old teens, an age characterized by a short but intensive experience in the use of new media and digital technologies. The fieldwork –based on surveys, interviews, focus groups, participant observation, and online activities analysis- will be simultaneously developed in 9 countries: Australia, Colombia, Finland, Italy, Mexico, Portugal, Spain, United Kingdom, and Uruguay. The duration of the research will be 3 years.
After mapping the transmedia practices and informal learning strategies the team will produce an open and customizable Teacher’s Kit based on the outputs of the research. The kit will propose learning strategies and activities to be developed with students into the schools.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- social sciences educational sciences didactics
- natural sciences computer and information sciences databases
- social sciences educational sciences pedagogy
- natural sciences computer and information sciences data science data processing
- natural sciences computer and information sciences software software applications video games
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
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H2020-EU.2.1.1. - INDUSTRIAL LEADERSHIP - Leadership in enabling and industrial technologies - Information and Communication Technologies (ICT)
MAIN PROGRAMME
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Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
RIA - Research and Innovation action
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Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
(opens in new window) H2020-ICT-2014
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Net EU financial contribution. The sum of money that the participant receives, deducted by the EU contribution to its linked third party. It considers the distribution of the EU financial contribution between direct beneficiaries of the project and other types of participants, like third-party participants.
08002 Barcelona
Spain
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.