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Coach Assistant via Projected and Tangible Interface

Coach Assistant via Projected and Tangible Interface

Objective

Older adults typically prefer living at their homes as long as possible. However, they often need to be institutionalized due to the age related problems. Homecare can benefit today from a range of existing technologies including smartphones, sensors, etc., however, their effectiveness is limited by the sense of fear and uncomfortableness that many older adults feel. Most current technologies, in fact, are often not designed for older adults, least of all for users with memory impairments. The derivative limitations become a major barrier, severely limiting use of technological assistance in a home environment. CAPTAIN proposes a “transparent” technology designed to turn the home of the older adult into a ubiquitous assistant specifically designed to compensate for their physical and memory impairments during their daily living. To do so, it leverages on a few state of the art technologies, as follows: “Projected augmented reality” to project, through use of micro-projectors, contextualised (directly on walls, floor, tables, etc.) information and instructions on top of the real environment. Real-time 3D sensing technologies to comprehend the “indoor space” (nature and position of objects and actions of the persons) and to allow transforming it into a ubiquitous tangible interface. 3D sensing, together with speech analysis, will allow device-free comprehension of the environment and of the behaviour of the adults (including its changes). Non-invasive physiological and emotional data analysis from facial micro-expressions and human body pose thanks to scalable, robust, and accurate deep learning and artificial intelligence. The coach will leverage on a motivational engine to promote correct nutrition, physical activity, cognitive and physical training, risk avoidance, and social participation. To achieve this CAPTAIN will foster a truly user-centered co-design philosophy -based on constant involvement of older adult in the design, development, and testing stages.
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Coordinator

ARISTOTELIO PANEPISTIMIO THESSALONIKIS

Address

Kedea Building, Tritis Septemvriou, Aristotle Univ Campus
54636 Thessaloniki

Greece

Activity type

Higher or Secondary Education Establishments

EU Contribution

€ 659 939,38

Participants (14)

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DIGIFLAK OU

Estonia

EU Contribution

€ 243 750

DUBLIN CITY UNIVERSITY

Ireland

EU Contribution

€ 133 250,26

INI-NOVATION GMBH

Germany

EU Contribution

€ 218 650

NIVELY

France

EU Contribution

€ 466 125

NVISO SA

Switzerland

EU Contribution

€ 217 500

SOCIALIT SOFTWARE E CONSULTING SRL

Italy

EU Contribution

€ 351 250

FUNDACION CENTRO DE TECNOLOGIAS DE INTERACCION VISUAL Y COMUNICACIONES VICOMTECH

Spain

EU Contribution

€ 373 800

SALUMEDIA TECNOLOGIAS SL

Spain

EU Contribution

€ 208 125

FUNDACION INTRAS

Spain

EU Contribution

€ 224 687,50

HOLOLAMP

France

EU Contribution

€ 321 875

UNIVERSITA DEGLI STUDI DI TRENTO

Italy

EU Contribution

€ 203 750

AZIENDA PROVINCIALE PER I SERVIZI SANITARI

Italy

EU Contribution

€ 77 500

STEGI EVGIRIAS ARCHAGGELOS MICHAEL KAIMAKLIOY

Cyprus

EU Contribution

€ 110 625

NATIONAL UNIVERSITY OF IRELAND MAYNOOTH

Ireland

EU Contribution

€ 179 372,86

Project information

Grant agreement ID: 769830

Status

Ongoing project

  • Start date

    1 December 2017

  • End date

    30 November 2020

Funded under:

H2020-EU.3.1.4.

  • Overall budget:

    € 3 990 200

  • EU contribution

    € 3 990 200

Coordinated by:

ARISTOTELIO PANEPISTIMIO THESSALONIKIS

Greece