Objective
Pervasive games are a radically new game form that extends gaming experiences out into the physical world be it on city streets or in remote wilderness. Players equipped with handheld and wearable interfaces move through the world. Sensors capture information about their current context, including their location, and this is used to deliver a gaming experience that changes according to where they are, what they are doing and even how they are feeling.
The player is unchained from their console and provided with a gaming experience interwoven with their experience of the world, a gaming experience that is potentially available at any place and any time. To achieve a high quality interactive experience for these games, new technologies to support the creation of new compelling forms of content must be explored. Pervasive games are an exciting commercial prospect.
They build directly on current wireless (but usually disconnected and location independent) games for mobile phones - a market that is predicted to reach billions of dollars in the next few years and representing a potentially significant income stream for 3G mobile telephony. Pervasive games provide a focus point where many media experiences can be integrated, including TV, film, public events and museums. Pervasive games have high educational and cultural potential, being able to reveal aspects of the culture and history of a given environment to visitors and residents alike. This Integrated Project will research the topic of pervasive games, bringing together the leading European and world-scale expertise on this quickly developing field.
The central aims are:
- to accelerate the transition of knowledge and experience crucial for developing pervasive games;
- to foster the research and innovation that is crucial for these new forms of leisure and mobile services; and thereby to ensure continuing European leadership in the development of this key form of future mobile media content.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
- humanities history and archaeology history
- engineering and technology electrical engineering, electronic engineering, information engineering electronic engineering sensors
- engineering and technology electrical engineering, electronic engineering, information engineering information engineering telecommunications mobile phones
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Data not available
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
164 29 KISTA
Sweden
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.