Project description
Cross-media content for leisure and entertainment
INSCAPE aims at enabling ordinary people to use and master the latest Information Society Technologies for interactively conceiving, authoring, publishing and experiencing interactive stories whatever their form, be it theatre, movie, cartoon, puppet show, video-games, interactive manuals, training simulators, etc. INSCAPE will generate and develop the knowledge in the emerging domain of Interactive Storytelling by researching, implementing, demonstrating and disseminating a complete suite of innovative concepts, tools and working methods tightly integrated in a homogeneous web-based framework and offering a full chain to people with no particular computer skills, from content acquisition and creation, organising, processing, sharing, and using all the way to publishing, from creators to "viewers". INSCAPE will also address issues such as the acquisition, the creation, the management and the sharing of interactive stories or their real-time multi-sensorial rendering combined with natural agent behaviours and multimodal interfaces. It will also provide innovative natural interfaces and devices for intuitively creating or living interactive stories within multi-dimensional virtual, augmented and mixed realities. By addressing this domain, INSCAPE goes beyond "standard" content creation research and technology development projects and will address scientific and industrial simulation, training, education, poetry, art, emotions, cultural and human context and diversity. The specification of the project will be driven by an analysis of the needs of real world users participating in the project as partners or involved in the INSCAPE Open Community. Through the lifetime of the project, the INSCAPE integrated system will be available in successive versions (alpha, beta, final) provided to the end-users, including the Open Community, for purposes of validation on real-cases, demonstration and training.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: https://op.europa.eu/en/web/eu-vocabularies/euroscivoc.
- humanities arts modern and contemporary art cinematography
- humanities arts performing arts dramaturgy
- natural sciences computer and information sciences software software applications virtual reality
- natural sciences computer and information sciences software software applications video games
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
FP6-2003-IST-2
See other projects for this call
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
31500 Toulouse
France
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.