Objective
Scope of this project is to pioneer a novel concept for rendering, modelling, and editing in computer graphics. Instead of relying on manually created models of virtual worlds, I propose to investigate an alternative approach based on real-world models acquired using synchronized, calibrated multi-view video recordings. Challenges of this real world-based approach concern rendering quality, model quality, and editing capabilities.
As its first goal, the project will complement existing model reconstruction approaches with advanced error-concealed rendering algorithms to obtain visually realistic rendering results from only approximate models. The second goal consists of improving visual quality of reconstructed models by perception-aware modelling methods. The third goal is to endow real world-based modelling with the degree of flexibility required for digital content creation by pioneering intuitive 2D image editing as a new, intuitive 3D digital content creation concept.
The project s comprehensive scope, unprecedented approach, and innovative methodology make it frontier research. Key innovations of the project include EEG-based methods to assess rendering quality in computer graphics, error-concealed rendering algorithms to mask visual artefacts, introduction of perceptual constraints into model reconstruction, and the notion of using 2D image retouching and editing methods for 3D digital content creation.
The proposed research will provide enabling technology to open up the real world to computer graphics methodology and applications. By extending the scope of computer graphics beyond virtual scenes, the project aims at making a profound impact on the field of visual computing, pioneering new research directions as well as break ground for novel applications areas.
Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
ERC-2010-StG_20091028
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Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Host institution
38106 BRAUNSCHWEIG
Germany
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.