16th International Conference on Computer Graphics Theory and Applications - GRAPP 2021
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along four main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents in Computer Graphics. We welcome papers describing original work in any of the areas listed below.
8 February 2021 - 10 February 2021
16th International Conference on Computer Graphics Theory and Applications GRAPP
Proceedings will be submitted for indexation by: SCOPUS, Google Scholar, DBLP, Semantic Scholar, Microsoft Academic, EI and Conference Proceedings Citation Index.
Regular Paper Submission: September 14, 2020 Authors Notification (regular papers): November 12, 2020 Final Regular Paper Submission and Registration: November 26, 2020
Conference Topics: Area 1: Geometry and Modeling - Procedural and Multiresolution Modeling - Image-Based Modeling - Solid and Heterogeneous Modeling - Geometric Computing - Surface Modeling - Physics-Based Modeling - Fundamental Methods and Algorithms - Model Validation - Texture Models, Analysis, and Synthesis - CAGD/CAD/CAM Systems - Quad-Dominant Remeshing - Hexahedral Meshing - 3D Model Repair and Scene Reconstruction - Architectural Geometry - Processing Frameworks and Data Structures - Modeling and Algorithms - Scene and Object Modeling - Modeling of Natural Scenes and Phenomena
Area 2: Rendering - Real-Time Rendering - Shadows, Translucency and Visibility - High-Performance Computing and Parallel Rendering - Computational Photography - Systems and Software Architectures for Rendering - Volume Rendering - Rendering Algorithms - Image-Based Rendering - Lighting and Appearance - Non-Photorealistic Rendering, Painting-like Rendering, Drawing - Rendering Hardware - Point-Based Rendering
Area 3: Animation and Simulation - Real-Time Clothing and Virtual Fashion - Animation from Motion Capture - Real-Time Character Animation - Plausible Motion Simulation - Animation of Particle Systems - Human Figure Animation - Crowd Simulation - Physics-Based Animation - Image-Based Animation - Modeling and Simulation for Education and Training - Scalable Fluid Simulation - Simulation of Elastic Rods, Shells, and Solids - Dynamic Simulation of Physical Behaviour - Animation Algorithms and Techniques - Real-Time Visual Simulation - Special Effects - Facial Animation - Animation Systems
Area 4: Interactive Environments - Procedural and Interactive Artworks - Graphical Interfaces - Virtual Humans and Artificial Life - Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients - Interactive 3D Graphics for Mobile Devices like Smart Phones, PDAs and UMPCs - Sketch-Based Interfaces - Virtual Reality Tools and Languages - Integration and Interoperation between 3D Documents and Web/Multimedia Technologies, including the Semantic Web - eLearning Applications and Computer Graphics - Games for Education and Training - Human Performance and Usability of Virtual Environments - Augmented, Mixed and Virtual Environments - Virtual Tours - Hardware Technologies for Augmented, Mixed and Virtual Environments - Collaborative Augmented, Mixed and Virtual Environments - Distributed Augmented, Mixed and Virtual Reality - Real-Time Graphics - Advanced User Interfaces - Mobile Interfaces
GRAPP CONFERENCE CO-CHAIRS: Jose Braz, Escola Superior de Tecnologia de Setúbal, Portugal Kadi Bouatouch, IRISA, University of Rennes 1, France
GRAPP PROGRAM CO-CHAIRS: A. Augusto Sousa, FEUP/INESC TEC, Portugal Vlastimil Havran, Czech Technical University in Prague, Faculty of Electrical Engineering, Czech Republic