Project description
FET Proactive Initiatives
PRESENCCIA will undertake a research programme that has as its major goal the understanding and exploitation of brain mechanisms for the enhancement of presence and interaction in mixed and virtual reality. The project is highly interdisciplinary, combining neuroscience, computer science, psychiatry, psychology, psychophysics, mechanical engineering, philosophy and drama. By presence we mean the propensity of humans to respond to fake stimuli as if they were real, something observed daily in every virtual reality laboratory. Understanding the neural basis of this `presence response¿ its enhancement and its application is the fundamental object of study within the IP from many different points of view. The most interesting, challenging and useful mixed environments are social. The types of interaction we plan in mixed reality are those supporting interactions between real people and other remote real people, real people and virtual people, and between virtual people and virtual people. The aim is to make people¿s responses real even if the perception of the reality is fake. The project will carry out fundamental research adopting a neuroscience methodology and theoretical standpoint combined with research in the delivery of presence through multisensory modelling and rendering, and wide area tracking and display systems. A substantial part of the project is concerned with interaction through brain-computer interfaces. The whole will be brought together through a number of applications, in particular a persistent virtual community that represents the project itself.
Fields of science (EuroSciVoc)
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
CORDIS classifies projects with EuroSciVoc, a multilingual taxonomy of fields of science, through a semi-automatic process based on NLP techniques. See: The European Science Vocabulary.
- natural sciences biological sciences neurobiology
- medical and health sciences clinical medicine psychiatry
- engineering and technology mechanical engineering
- natural sciences computer and information sciences software software applications virtual reality
- humanities philosophy, ethics and religion philosophy
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Programme(s)
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Multi-annual funding programmes that define the EU’s priorities for research and innovation.
Topic(s)
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Calls for proposals are divided into topics. A topic defines a specific subject or area for which applicants can submit proposals. The description of a topic comprises its specific scope and the expected impact of the funded project.
Call for proposal
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
Procedure for inviting applicants to submit project proposals, with the aim of receiving EU funding.
FP6-2004-IST-4
See other projects for this call
Funding Scheme
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Funding scheme (or “Type of Action”) inside a programme with common features. It specifies: the scope of what is funded; the reimbursement rate; specific evaluation criteria to qualify for funding; and the use of simplified forms of costs like lump sums.
Coordinator
08034 Barcelona
Spain
The total costs incurred by this organisation to participate in the project, including direct and indirect costs. This amount is a subset of the overall project budget.