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An Interactive, Collaborative Digital Gamification Approach to Effective Experiential Training and Prediction of Criminal Actions

Deliverables

Analysis of Standardization Context v1

Report on LAW GAME standardization activities performed under T103 to ensure broad technology uptake

Data Protection, Privacy and Social Impact Report v1

This deliverable will describe the data collection plan ethical assurance principles and procedures and legal requirements that the LAW GAME partners will have to comply with during the execution of the project

Current Training Approaches and SOA Report v2

12 months update of report on SoA analysis for Current Training Approaches

Dissemination Activities Report v1

A midterm dissemination activities report will be available along with policy brief

Dissemination Plan v1

A periodic report of the PDER of LAW GAME partners PEDR midterm version will be available at M18

Current Training Approaches and SOA Report v1

6 months report on SoA analysis for Current Training Approaches

Regulatory & Ethical Helpdesk Reports v1

This deliverable reports on the LAW GAME ethics review helpdesk needed to assist LAW GAME partners to meet the EC legislation and ethical standards and provide detailed information as soon as ethics issues emerge

LAW-GAME Project Website

The project website will include nonconfidential information about the project and a private area for partners communication and file archiving

Publications

Virtual Reality Training of Law Enforcement Officers in Predicting Terroristic Attacks Indicators

Author(s): John Soldatos, Anastasios Pantazidis, Aikaterini Margariti, Pantelis Velanas and Bogdan Gornea
Published in: 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), Issue 04-07 October 2022, 2022, Page(s) 1-4
Publisher: IEEE
DOI: 10.1109/imet54801.2022.9929511

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