To demonstrate that the fundamental research on presence measurement could address the needs identified by industry stakeholders, we conducted three empirical studies. These studies tested the applicability of our presence measurement method across different XR environments. The primary objective was to validate the robustness of the method and to identify potential limitations when applied in laboratory and real-world scenarios.
Before initiating the empirical work, we defined the essential characteristics a practical presence measurement tool would need in order to be broadly adoptable within the XR ecosystem. These included the ability to (1) capture continuous, moment-to-moment presence data, (2) operate without the need for additional or costly hardware, and (3) provide objective, behavior-based outputs rather than relying on subjective self-reports, which are prone to bias.
In the first study, we investigated whether the method, based on analyzing user movement data processed through a proprietary algorithm, could distinguish between related constructs such as immersion and embodiment and presence itself. We also examined how different configurations of XR use, including hardware setups, locomotion modes, avatar embodiment, and perspective settings, influenced the sense of presence.
The second study assessed the temporal resolution of the method, focusing on how quickly it could detect fluctuations in presence during an ongoing immersive experience. This was critical for determining whether the method could be used in real-time or near real-time feedback systems.
The third study evaluated the method across different user populations, including patients with acquired brain injury who were compared with healthy controls. We also examined the influence of user experience by comparing responses from experienced and novice XR users.
Throughout the project, we refined how the method’s output is visualized to ensure accessibility for non-expert users. In parallel, we consulted with industry partners to identify practical use cases and better understand how this tool could address current gaps in measuring effectiveness in XR applications.