During its first 15 months, i-Game made significant progress in developing an inclusive and ethical platform for game co-creation. Key technical and scientific achievements included the release of an early version of the i-Game platform, integrating multiple modules that support co-design, accessibility, and ethical game development. The platform offers both text-based and visual interfaces, empowering users with little or no technical expertise. A core accomplishment was the design and implementation of the Experience Co-Creation Methodology (XCM), which structures the creation process into four iterative phases, which work as a guide but do not refrain creativity and freedom: Kick-Off, Game Design, Storytelling, and Aesthetics. This methodology was tested in several participatory activities and co-design workshops among partners, along with usability evaluations. The team successfully defined 27 high-level user requirements, 15 user personas, and a stakeholder map covering diverse groups, including museums, fashion professionals, game developers, and non-experts. Advanced technical work focused on embedding ethics and accessibility into the platform, including explainable AI (XAI), AI, automated accessibility validation tools, and legal/ethical prompts throughout the design flow. While full deployment pilots are planned for the next phase, preparatory implementations were conducted in three countries (Estonia, Italy, Greece), involving local communities in museum and fashion contexts. The project also delivered a robust multi-dimensional impact assessment framework and began initial measurements, setting the foundation for evaluating outcomes such as inclusion, and capacity building during the upcoming pilot phase.