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Investigating opportunities for transformative change in biodiversity conservation: from Big Data analytics to Gamification.

Project description

The digital culture behind nature conservation

Nature is disappearing faster than we can explain by just looking at construction or logging. While clearing land is a major issue, the deeper causes such as our cultural values and everyday habits usually stay under the radar because they are so hard to measure. With this in mind, the ERC-funded BIOBANG project aims to explore our so-called digital tracks. It will analyse social media, online trends, and video games to determine how people actually relate to the environment. By connecting this data to real-world risks, the project will explore what motivates people to protect nature and where conservation work will have the biggest impact.

Objective

Human actions are eroding biodiversity and consequently reducing the contributions nature provides to people. Research has thus far had a strong focus on investigating the direct drivers of biodiversity loss, such as land use change, and their impacts on biodiversity. However, we are still lacking information about how sociocultural, economic, and other indirect drivers affect these direct drivers and consequently biodiversity. A key research priority is to investigate how societal values of nature and human behaviour underpin these indirect and direct drivers and consequently affect the transformative potential for positive and durable changes to human relationships with nature of conservation actions. The project draws from the emerging field of conservation culturomics that takes advantage of digital data sources and methods to study human-nature interactions and employs cutting-edge research methods, including Big Data analytics, video games, and online social surveys, to fill knowledge gaps at multiple scales. By combining social media data and online traditional surveys, it will be possible to understand preferences for species, diverse values of biodiversity, and the sentiment of people experiencing nature. Multimodal analyses of videos and video games will be used to study the potential for behaviour change, including for large carnivore conservation in Europe, and to understand what the diverse motivations supporting pro-conservation behaviour are. Biodiversity footprint calculations and a novel framework for species risk assessment will allow exploring impacts of international trade, culture, and other indirect drivers on biodiversity. Large language models and spatial prioritization will help identify priority conservation actions and areas where they should be implemented. When successful, the project will produce transformational knowledge on diverse perspectives and motivations for actions that can bring about change for biodiversity conservation.

Fields of science (EuroSciVoc)

Keywords

Programme(s)

Topic(s)

Funding Scheme

HORIZON-ERC - HORIZON ERC Grants

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Call for proposal

(opens in new window) ERC-2024-COG

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Host institution

HELSINGIN YLIOPISTO
Net EU contribution
€ 1 999 928,00
Address
FABIANINKATU 33
00014 Helsinki
Finland
Region
Manner-Suomi Helsinki-Uusimaa Helsinki-Uusimaa
Activity type
Higher or Secondary Education Establishments
Links
Total cost
€ 1 999 928,00

Beneficiaries (1)